GAMEON'2007, November 20-22, 2007, University of Bologna, Bologna, Italy, Preliminary Programme

Preliminary Programme

Session Timing

Tuesday November 20
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-17.30 European Projects
17.30-18.30 Get-together-party

Wednesday November 21
08.30-17.00 Registration
09.00-10.00 Session
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Tutorial
15.00-15.30 Coffee Break
15.30-16.30 Session
16.30-18.00 Company Visit
20.00-23.00 Conference Dinner

Thursday November 22
08.30-09.30 Registration
09.00-10.00 Session
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session and Best Paper Award

Keynote Speech

I Want To Play A Game: The All Purpose Virtual World
Graham Morgan, University of Newcastle upon Tyne,
Newcastle upon Tyne, United Kingdom

Tutorial

Next Generation Rendering and Lighting
Frank Puig Placere, University of Informatics’ Sciences, Cuba

European Games Projects

Games Technology Courses at Kingston University, UK
Darrel Greenhill, Kingston University, Kingston, United Kingdom

DAE
Rik Leenknegt, Hogeschool West Vlaanderen, Kortrijk, Belgium

Roundtable Discussion on Serious Games
The Serious Games Institute, Coventry University Technology Park, Coventry, United Kingdom - to be confirmed

GAME METHODOLOGY

GAME_METH_01
WEBBING: A Smart Architecture for Snappy Browser–Based Games

Alessandro Amoroso, University of Bologna, Bologna, Italy

GAME_METH_02
Towards a High-level design Approach for Multi-Server Online Games

Alexander Ploss, Frank Glinka, Sergei Gorlatch and Jens Muller-Iden, University of Muenster, Germany

GAME-METH_03
A Framework for Network-Agnostic Multiplayer Games

Patric Kabus and Alejandro P. Buchmann, Technische Universitat Darmstadt, Germany

GAME_METH_04
Mobile Virtual Worlds: A proximity Based Evolution

Stefano Cacciaguerra and Gabriele D’Angelo, University of Bologna, Bologna, Italy

GAME_METH_05
Journey from the Magic Circle to the Therapautic Gameplay Experience

Balázs Józsa, University of Debrecen, Debrecen, Hungary

GRAPHICS

GRAPH_01
Simulating Infinite Curved Spaces using Vortex Shaders

M. C. Bouterse and A. Eliëns, VU University Amsterdam, Amsterdam, The Netherlands

EDUCATION

GAME_EDU_01
Clima Futura @ VU -- communicating (unconvenient) science

Anton Eliëns, Marek van de Watering, Hugo Huurdeman and Winoe Bhikharie, Haroen Lemmers and Pier Vellinga, VU University Amsterdam, Amsterdam, The Netherlands

GAME_EDU_02
Mashups in Second Life @ VU

A. Eliëns, F. Feldberg, E. Konijn and E. Compter, VU University Amsterdam, Amsterdam, The Netherlands

GAME_EDU_03
Teaching AI Concept by Using Casual Games: A Case Study

Cesar Tadeu Pozzer Santa Maria Federal University, (UFSM), Santa Maria and Börje Karlsson, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), ICAD/IGAMES/VisionLab, Rio de Janeiro, Brazil

GAME_EDU_04
EGO: an E-Games Orchestration Platform

Davide Rossi and Elisa Turrini, University of Bologna, Bologna, Italy

GAME-ART

GAME-ART_01
PANORAMA -- explorations in the aesthetics of social awareness

A. Eliëns and D. Vyas, VU University Amsterdam, Amsterdam, The Netherlands

GAME AI

GAME_AI_01
Data Analysis for Ghost AI Creation in Commercial Fighting Games

Worapoj Thunputtarakul and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand

GAME_AI_02
Temporal Difference Control within a Dynamic Environment

Leo Galway, Darryl Charles and Michaela Black, University of Ulster at Coleraine, Coleraine and Colin Fyfe The University of Paisley, Paisley, United Kingdom

GAME_AI_03
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator

Vicent V. Filho, Clauirton A. Siebra, Patrícia C. Tedesco and Geber L. Ramalho, Universidade Federal de Perrnambuco, Cidade Universitária, Recife – PE – Brazil

GAME_AI_04
Map-Adaptive Artificial Intelligence for Video Games

Laurens van der Blom, Sander Bakkes and Pieter Spronck, Universiteit Maastricht, MICC-IKAT, Maastricht, The Netherlands

GAME_AI_05
Opponent Modeling in Real-Time Strategy Games

Frederik Schadd, Sander Bakkes and Pieter Spronck, Universiteit Maastricht, MICC-IKAT, Maastricht, The Netherlands

GAME_AI_06
Advanced Perception System for Games

Frank Puig Placeres, University of Informatics’ Sciences, Cuba

DESIGN

GAME_DESIGN_01
Issues for Multiplayer Mobile Game Engines

Abhishek Rawat and Michel Simatic, Indian Institute of Technology, Kanpur GET — INT

GAME_DESIGN_03
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment

Paola Salomoni and Silvia Mirri, University of Bologna, Bologna, and Ludovico Antonio Muratori, University of Bologna (Cesena), Cesena (FC), Italy

MOBILE

GAME_MOBILE_01
Mobile Games; What to expect in the Near Future

Marco Furini, University of Piemonte Orientale, Alessandria, Italy

GAME_MOBILE_02
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones

Joonas Peltola, Helena Karsten, Janne Konttiila, Nhut Do, Jan-Erik Skata and Sebastien Venot, TUCS, Turku, Finland

ONLINE GAMING AND SECURITY

GAME_ONLINE_01
Towards Swift and Accurate Collusion Detection

Jouni Smed, Timo Knuutila and Harri Hakonen, University of Turku, Finland

GAME_ONLINE_02
Behavioral Biometrics for Recognition and Verification of Game Bots

Roman V. Yampolskiy and Venu Govindaraju, University at Buffalo, Rochester, NY, USA

GAME_ONLINE_03
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments

Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti and Marco Roccetti, University of Bologna, Bologna, Italy

GAME_ONLINE_04
Communication Middleware for a MMOG P2P based Infrastructure

Rui Gil, CISUC, University of Coimbra, Portugal

SERIOUS

GAME_SER_01
Gaming Technology in Cultural Heritage Systems

Tim Horz, Albert Pritzkau, Christof Rezk, Salama Severin, S. Todt and Andreas Kolb, University of Siegen, Siegen, Germany

GAME_SER_03
Exploring the Ludic Dimension in a Snoezelen Multi-sensory Stimulation Environment

Nuno Castelhano, University of Coimbra, Coimbra, Portugal

GAME_SER_04
Block H: Northern Ireland

Faith, Block H, United Kingdom

GAME_SER_05
Needs-Based Companion Dog

José M. Blanco Calvo and Leon Rothkrantz, Delft University of Technology, Delft, The Netherlands

GAME_SER_06
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics

Marco Remondino, University of Turin, Italy