GAMEON-NA'2009, August 26-28, 2009, Georgia Tech Global Learning Center, Atlanta, USA, 2ND CALL FOR PAPERS

Atlanta, GA, USA
August 26-28, 2009
5th Annual
North American Game-On Conference
Organised by
The European Technology Institute
and Sponsored by
Hosted at
Georgia Tech Global Learning Center
For latest information see:

Dear Colleague,
this is a reminder that the submission period
deadline for GAMEON-NA'2009 starts next June 5th.

Venue information has now been updated:

More info updates to follow.

As a reminder also please find enclosed the list of the
conference topics:
[] Games Development Methodology
[] Simulation in Games
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Psychology and Affective Computing
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training.
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

Conference Chair

Joseph Saur, Georgia Tech, Atlanta, USA

Local Committee

Margaret Loper, Georgia Tech, Atlanta, USA

International Programme Committee

Game Development Methodology

Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Joaquim Ramos de Carvalho, University of Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil
Gabriele D'Angelo, University of Bologna, Bologna, Italy
Óscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Eva Petersson, Aalborg University, Esbjerg, Denmark
Erick Passos, Universidade Federal Fluminense, Brazil
Ana Veloso, Portugal
Marcelo Zamith, From Universidade Federal Fluminense, Brazil

Physics and Simulation

Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Joerg Kienzle, McGill University, Montreal, Canada
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, University College London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Sushil Bhakar, Concordia University, Montreal, Canada
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany
Frank Puig, University of Informatics Sciences, Havana, Cuba

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Mokhtar Beldjehem, École Polytechnique de Montréal, Montreal, Canada
Penny de Byl, Breda University of Applied Sciences, Breda, The Netherlands
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany
Hans Vangheluwe, McGill University, Montreal, Canada

Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Pascal Estrallier, Universite de La Rochelle, La Rochelle, France

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Institut TELECOM, Evry, France

Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany


Voice Interaction


Psychology and Affective Computing

Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Ali Arya, Carleton University, Ottawa, Canada
Jenny Brusk, Gotland University College, Gotland, Sweden
R. Michael Young, Liquid Narrative Group, North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan

Online Gaming and Security Issues in Online Gaming

Pal Halvorsen, University of Oslo, Oslo, Norway
Timo Knuutila, University of Turku, Turku, Finland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway


Chris Joslin, Carleton University, Ottawa, Canada
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Müller-Iden, Universität Münster, Münster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Martina Wilson, The Open University, Milton Keynes, United Kingdom

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Anthony Whitehead, Carleton University, Ottawa, Canada

Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany

Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom


Philippe Geril Tel: +
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