GAMEON'2010, November 17-19, 2010, Leicester, UK, Preliminary Programme

Dear Colleague,

Please find enclosed the GAMEON'2010 list of
accepted presentations.

A couple of extra invited talks will be
added shortly to the programme

For more information about the event please
see: GAMEON'2010

Registration for non-authors will come online
next week and will be open till November 15.

Regards
Philippe

Preliminary Programme

Session Timing

November 17
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Invited Speaker
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-17.30 European Projects
17.30- Free Evening

November 18
08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-16.30 Session
16.30-16.45 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

November 19
09.00-12.00 Company Visit to Fazeley Studios and Rare Games

 

Invited Presentations

Title to be announced
Dr. Simon Colton, Imperial College, London, United Kingdom

More invited presentations will be added shortly

GAME METHODOLOGY

METH_01
An Evaluation of Difficulty Heuristics in Game Design using a simulated Player

Fergal Costello and Colm O'Riordan, National University of Ireland, Galway, Ireland

METH_02
“Hopefully Everything I’m doing has to do with Innovation”: Games Industry Professionals on Innovation in 2009

Annakaisa Kultima and Kati Alha, University of Tampere, Tampere, Finland

SER_02
A GOAP Architecture for Emergency Evaluations in Serious Games

Cesar Garcia-Garcia, Laura Torres-Lopez, Victor Larios-Rosillo and Herve Luga, CUCEA-Universidad de Guadalajara, Guadalajara, Mexico

VIR_01
A Constrained Growth Method for Procedural Floor Plan Generation

Ricardo Lopes, Tim Tutenel and Rafael Bidarra, Delft University of Technology, Delft, the Netherlands and Ruben M. Smelik and Klaas Jan de Kraker, Modelling, Simulation and Gaming Department, TNO, The Hague, the Netherlands

ARTIFICIAL INTELLIGENCE

AI_01
Playing Tetris Using Learning by Imitation

Dapeng Zhang, Zhongjie Cai and Bernhard Nebel, University of Freiburg, Freiburg, Germany

AI_02
A Heuristic Based Approach to Team Based Behaviours in Real-Time Strategy Games

Nigel Burke and Colm O’Riordan, National University of Ireland, Galway, Galway, Ireland

AI_05
Efficient multiple-agent path planning in grid and non-grid worlds

Jürgen Eckerle and Markus Roth, University of Applied Sciences of Berne, Biel, Switzerland

AI_06
A Scalable Approach to believable Non-Player Characters in modern Video Games

A. Rankin, G. Acton, and M. Katchabaw, The University of Western Ontario, London, Ontario, Canada

GAME SIMULATION AND GRAPHICS

SIM_01
Ballistic Damage Models and their Affects on Game Play

Tom Feltwell, Adrian Wheal, Patrick Dickinson, Grzegorz Cielniak, University of Lincoln, United Kingdom

GRAPH_01
Towards An Exaggeration Machine

Ken Newman, Academy of Digital Entertainment, University of Applied Sciences Breda (NHTV), Breda, The Netherlands

GAME DESIGN

DESIGN_01
Colors and Emotions in Videogames

Evi Joosten, Giel van Lankveld, and Pieter Spronck, Tilburg University, TiCC, Tilburg, The Netherlands

DESIGN_02
Involving Player Experience in Dynamically Generated Missions and Game Spaces

Joris Dormans and Sander Bakkes, Amsterdam University of Applied Sciences, CREATE-IT Applied Research, Amsterdam, The Netherlands

DESIGN_03
Real-time Load Balancing of an Interactive Multiplayer Game Server

James Munro and Patrick Dickinson, Lincoln School of Computer Science, University of Lincoln, United Kingdom

DESIGN_04
Emotion Assessment in Game Playing

L.J.M. Rothkrantz and R.Jansen, Delft University of Technology, Delft, and D. Datcu, The Netherlands Defence Academy, Den Helder, The Netherlands

STORY_02
Narrative Memory in Hyperfiction and Games

Helena Barbas, Universidade Nova de Lisboa, Lisbon, Portugal

-
Philippe Geril Tel: +32.59.255.330
EUROSIS -ETI Fax: +32.59.255339
Greenbridge NV E-mail: philippe.geril@eurosis.org
Wetenschapspark 1 E-mail: pgeril@yahoo.co.uk
Plassendale 1 URL: http://www.eurosis.org
B-8400 Ostend
Belgium
*********************************************************************

* Your Scientific information site on *
* Computer Simulation - Concurrent Engineering - Multimedia- Games *
* WWW.EUROSIS.ORG *

*********************************************************************

THINK BEFORE PRINTING
**** DISCLAIMER ****

"This e-mail and any attachments thereto may contain information
which is confidential and/or protected by intellectual property
rights and are intended for the sole use of the recipient(s) named
above.
Any use of the information contained herein (including, but not
limited to, total or partial reproduction, communication or
distribution in any form) by persons other than the designated
recipient(s) is prohibited.
If you have received this e-mail in error, please notify the sender
either by telephone or by e-mail and delete the material from any
computer.
Thank you for your cooperation."

===============================================================

This email is sent out to all those on the EUROSIS-ETI database.If
you want to be removed from this database or want to update your
address details, please send an email to Philippe.Geril@eurosis.org

===============================================================