Preliminary Programme - 19th annual GAME-ON'2018 Conference, September 18-20, 2018, Abertay University, Dundee, UK

Dear Colleague,

Please find hereafter the preliminary programme
for the 19th annual GAME-ON'2018 - Simulation and AI
in Games Conference, which will be held at
Abertay University, Dundee, Scotland, UK from
September 18-20, 2018.

Conference link with extra info is on:
https://www.eurosis.org/conf/gameon/2018/index.html

The keynote page has been updated (extra info to be added)
https://www.eurosis.org/conf/gameon/2018/keynote.html

The social programme page has been updated
https://www.eurosis.org/conf/gameon/2018/visits.html

The online registration form is linked on:
https://www.eurosis.org/conf/gameon/2018/email-registration.html

Beware the general timing below is advisory
and can undergo minor changes in the final programme.

Regards
Philippe

Session Timing

Tuesday September 18

08.30-17.00 Registration
09.00-09.30 Welcome Address and Introduction to GAME-ON'2018
09.30-10.30 Keynote
10.30-11.00 Coffee Break
11.00-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Workshop/Exhibit
17.30- Exhibition

Wednesday September 19

08.30-17.00 Registration
09.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Invited Talk/Exhibit
19.00-23.00 Conference Dinner

Thursday September 20

08.30-09.00 Registration
09.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session

Keynotes

KEY_01

Watch This Possibility Space: The Future of Creative AI in Games


Mike Cook, Senior Research Fellow University of Falmouth, Falmouth, United Kingdom and researcher/developer at Games by Angelina

KEY_02

Making Hardware Games with Machine Learning


Phoenix Perry, Goldsmiths - University of London, London, United Kingdom

KEY_03

Bringing Expressive Virtual Characters to Life


Alan Hinchcliffe, Lead Engineer, Character Engine, London, United Kingdom

Invited Speech

INV_01

Head Shot! Playing Politics in Computer Games


Joseph Delappe, Professor of Games and Tactical Media, Division of Games and Art, School of Design and Informatics, Abertay University, Dundee, United Kingdom

Sessions

Artificial Intelligence

GAME_AI_02

Monte Carlo Tree Search for Quoridor


Victor Massagué Respall, Joseph Alexander Brown and Hamna Aslam, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia

GAME_AI_03

Monte Carlo Tree Search for Love Letter


Tamirlan Omarov, Hamna Aslam, Joseph Alexander Brown and Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia

GAME_AI_05

Ithaca. A Tool for Integrating Fuzzy Logic in UNITY


Alfonso Tejedor Moreno, José Antonio Piedra Fernández and Luis Iribarne, Applied Computing Group, University of Almería, Almería, Spain

Game Development Methodology

GAME_AFFECT_01

Affective Games: A Multimodal Classification System


Salma Hamdy and David King, Division of Computing and Mathematics, SDI, Abertay University, Dundee, Scotland, United Kingdom

GAME_DEV_METH_02

Player Age and Affordance Theory in Game Design


Hamna Aslam, Joseph Alexander Brown, Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Russia

GAME_ANA_01

The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play


Thomas van Dam and Sander Bakkes, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands

Playing Style Analysis

GAME_OPP_01

Dynamically Extracting Play Style in Educational Games


Reza Khoshkangini and Annapaola Marconi, Fondazione Bruno Kessler (FBK), Trento, Italy and Santiago Ontanon and Jichen Zhu, Drexel University, Philadelphia, USA

GAME_OPP_02

Playing Styles in Starcraft


Yaser Norouzzadeh Ravari, Sander Bakkes and Pieter Spronck, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands

Procedural Game Generation and Mechanics

GAME_DEV_METH_06

Computational Creativity and Game Design: Towards Procedural Game Generation


Jorge Ruiz Quiñones and Antonio J. Fernández-Leiva, Department Lenguajes y Ciencias de la Computación Universidad de Málaga, Andalucía Tech, Málaga, Spain

GAME_DEV_METH_07

Fast Configurable Tile-based Dungeon Level Generator


Ondřej Nepožitek and Jakub Gemrot, Faculty of Mathematics and Physics, Charles University in Prague, Prague 1, Czech Republic

GAME_ANIM_01

Creating Gameplay Mechanics with deformable Characters


Grant Clarke, School of Design and Informatics, Abertay University, Dundee, United Kingdom

Augmented Play Environments

GAME_AUG_01

Beyond Pokemon Go Advances in Augmented Reality for Games


Ken Newman, Tina Gates and Bilal Ahmed, Division of CISAC, Higher Colleges of Technology, United Arab Emirates

GAME_AUG_02

Immersion Issues in Haptic Experiences


Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Lisbon, Portugal

Mobile Gaming

GAME_DEV_METH_04

Role and Experiences of Tutorial in Location Based Game


Kaïsa Konnola, University of Turku, Technology Research Centre, Turku, Finland

GAME_DEV_METH_01

Quality Assurance in a Mobile Game Project: A Case Study


Maxim Mozgovoy, The University of Aizu, Tsuruga, Ikki-machi, Aizu-Wakamatsu, Fukushima, Japan

Online Gaming

GAME_ONL_01

Trade-offs and Challenges of Cloud Gaming in Practice


Robert J. Grigg, School of International Game Architecture & Design, Breda University, Breda, The Netherlands and René Hexel, Institute for Integrated and Intelligent Systems, Griffith University, Australia

GAME_DEV_METH_03

Designing Gamification for Constructive Competition


Mark Featherstone, Sheffield Hallam University, Sheffield, United Kingdom

GAME_ONL_02

An Audience Participation Angry Birds Platform for Social Well-Being


Yuxuan Jiang and Pujana Paliyawan, Graduate School of Information Science and Engineering, and Ruck Thawonmas and Tomohiro Harada, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan

GAME_ONL_03

Citizen's Interactions in ''Smart Game Playing Environments''


Liliana Vale Costa, Ana Isabel Veloso and Óscar Mealha, Digimedia, University of Aveiro, Campus Universitário de Santiago, Aveiro, Portugal

Serious Gaming

GAME_SER_02

Motivational Game Design and Pro-Environmental Elements in Sustainability Applications


Kaïsa Konnola, University of Turku, Technology Research Centre, Turku, Finland

GAME_SER_03

Gamifying Learning of Maritime Standard Operational Procedures


Tapani Joellson, University of Turku, Department of Future Technologies, Turku, Finland

GAME_SER_05

Developing a Gamified Platform to Involve Unemployed Youth in Job-Seeking Activities


Juho Mattila, Eeva Leinonen, Ilkka Hietaniemi, Aryan Firouzian and Petri Pulli, University of Oulu, Faculty of Information Technology and Electrical Engineering (ITEE), Oulu Advanced Research on Service and Information Systems (OASIS), Oulu, Finland

VR workshop and the Post Graduate projects exhibition

More info to follow

-
Philippe Geril
EUROSIS -ETI
European Simulation Office
Greenbridge science Park
Ghent University - Ostend Campus
Wetenschapspark 1, Plassendale 1
B-8400 Ostend
Belgium
Tel: OO32.59.255.330
Fax: OO32.59.255339
E-mail: philippe.geril@eurosis.org
E-mail: pgeril@yahoo.co.uk
URL: http://www.eurosis.org
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