GAMEON-NA 2011, September 28-30, 2011, Rensselaer Polytechnic Institute, Troy, USA - Preliminary Programme

Preliminary Programme

Session Timing

September 28
09.00-16.00 Registration
09.30-09.45 Welcome by Mei Si, Rensselaer Polytechnic Institute
09.45-11.00 Invited Speaker
11.00-11.30 Coffee Break
11.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Invited Speaker
14.30-15.00 Coffee Break
15.00-16.30 Session
16.30-

September 29
09.00-16.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-15.30 Session
15.00-15.30 Coffee Break
15.30-18.30 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

September 30
09.00-11.00 Company Visit

INVITED SPEAKERS

Title to be announced
Heidi Boisvert, Creative Director & Founder, futurePerfect Lab

Title to be announced
David Thue, University of Alberta, Canada

Third invited speaker to be announced shortly

Sessions Overview

GAME METHODOLOGY AND AI

GAMEON-NA_METH_03
Procedural Generation of Sokoban Levels

Joshua Taylor and Ian Parberry, University of North Texas, Denton, TX, USA

GAMEON-NA_AI_01
Deploying Fuzzy Logic in a Boxing Game

Hamid Reza Nasrinpour, Siavash Malektaji, Mohammad Teshnehlab and Mahdi Aliyari Shoorehdeli, K. N. Toosi University of Technology, Seyedkhandan, Tehran, Iran

GAME GRAPHICS

GAMEON-NA_GRAPH_01
Fast Believable real-Time Rendering of Burning Low Polygon Objects in Video Games

Dhanyu Amarasinghe and Ian Parberry, University of North Texas, Denton, TX, USA

GAMEON-NA_GRAPH_04
Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning

Mary Yingst and Ian Parberry, University of North Texas, Denton and Jennifer R. Alford, Digital Teapot, Inc., USA

MOTION IN GAMING

Modeling Human Realistic Locomotion Using Dynamic Systems
Mei Si, Rensselaer Polytechnic Institute, Troy, USA

GAMEON-NA_ROB
Experimental Soccer Robot Identification Using Light-Emitting Diodes

Eliska Ochodkova, Tomas Kocyan, Vaclav Svaton and Jan Martinovic, FEECS, VSB-Technical University of Ostrava, Czech Republic

SERIOUS GAMING

GAMEON-NA_SER_01
Didactic Games System: Fifteen Years of Development in Military Simulation

Gustavo Henrique Soares de Oliveira Lyrio, PUC-Rio {Pontifical Catholic University, TECGRAF, and Roberto de Beauclair Seixas, IMPA{National Institute for Pure and Applied Mathematics, Rio de Janeiro, RJ, Brazil

GAMEON-NA_SER_02
Evaluation Criteria for Incorporation of Game Engines in Military Simulation and Training

Jennifer L. Winner, Lumir Research Institute, Inc, and Stephen F. Nelson, Ball Aerospace and Lt Rebecca L. Burditt, Air Force Research Laboratory, Wright Patterson AFB, OH, USA

GAMEON_STRATEGY_03
An interactive Policy Simulator for Urban Dynamics

Terry Lyons and James Duggan, NUI, Galway, Ireland

NASTEC

NASTEC_03
Optimization of Production Maintenance Policy based on the Production Rate with a Discrete Event Simulation

Jérémie Schutz and Nidhal Rezg, Paul Verlaine University, LGIPM, Metz, France

NASTEC_01_AI
The specialization of multi-agent systems in the segmentation of mammographic images

Nabila Chaoui and Fatima Bendella, SIMPA, University of Science and Technology of Oran-USTO, Algeria