Conference Aim
The
aim of the 4th annual European GAME-ON Conference
(GAME-ON 2003) on Simulation and AI in Computer Games, is
to bring together researchers and games people in order to
exchange ideas on programming and programming techniques, which
will be beneficial to the gaming industry and academia. Secondly
it aims to steer young people into this industry by providing
how-to tutorials and giving them the opportunity to show their
ideas and demos to the gaming industry. The conference will
concentrate mostly on the programming of games, with special
emphasis on simulation, AI and fuzzy sets, and physics related
computer graphics. Next to that, all of this will be fused in the
topic of computer game design in stand-alone and networked games.
Software providers will be able to show their latest packages and
give hand-on tutorials for the participants.
Companies
will also have the opportunity to seek new talent at this unique
event.
GAME-ON'2003 consists of
two core tracks, which cover Artificial Intelligence and
Simulation, while the other tracks cover peripheral technologies
closely linked to games design, like 3-D scalability, facial and
skeletal animation, 3D in-game animation etc... To give you an
idea of the themes, which were tackled in the past, just go to the
websites of
GAME-ON'2000,
GAME-ON/2001 and
GAME-ON'2002.
The best presentations of the GAME-ON'2003
conference are selected and printed in the
journal,
which is the official GAME-ON scientific on-line journal. The
final programme can now be downloaded here in
PDF format.
Philippe Geril
Ghent University
EUROSIS Coordinator
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