September 19-20, 2006 - Naval Postgraduate School, Monterey, USA

Conference Committee

Conference Committee

General Conference Chair

Perry McDowell
The Moves Institute
Naval Postgraduate School
P.O.Box 8626
Monterey, CA 93943, USA





International Programme Committee

Physics and Simulation

Graphics Simulation and Techniques

Pieter Jorissen, Universiteit Hasselt, Diepenbeek, Belgium
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

Marco Gillies, University College London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Leon Rothkrantz, TU Delft, Delft, The Netherlands
Joao Manuel Tavares, FEUP, Porto, Portugal
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design

Stephane Assadourian, UBISOFT, Montreal, Canada
Michael Buro, University of Alberta, Edmonton, Canada
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Alice Leung, BBN Technologies, Cambridge, USA
Peter Kiefer, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Carsten Magerkurth, AMBIENTE, Darmstadt, Germany

Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Francisco Perreira, University of Coimbra, Coimbra, Portugal
Oryal Tanir, Bell Canada, Montreal, Canada
Hans Vangheluwe, McGill University, Montreal, Canada

Learning & Adaptation

Christian Bauckage, Deutsche Telekom, Berlin, Germany
Christos Bouras, University of Patras, Patras, Greece
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Maja Pivec FH JOANNEUM, University of Applied Sciences, Graz, Austria
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany

Intelligent/Knowledgeable Agents

Nick Hawes, University of Birmingham, United Kingdom
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems

Pascal Estrallier, Universite de La Rochelle, La Rochelle, France
Nicholas Graham, Queen's University, Kingston, Canada

Opponent Modelling 

Ingo Steinhauser, Binary Illusions, Braunschweig, Germany

Rendering Techniques

Volker Paelke, Universitaet Hannover, Hannover, Germany
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria

Voice Interaction

Oliver Lemon, Edinburgh University, Edinburgh, United Kingdom
Bill Swartout, USC, Marina del Rey, USA

Artistic input to game and character design

Olli Leino, University of Lapland, Rovaniemi, Finland

Storytelling and Natural Language Processing

R. Michael Young, Liquid Narrative Group, North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada

Security Issues in Online Gaming

Robert Askwith, Liverpool John Moore University, Liverpool, United Kingdom
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland


 Wargaming Aerospace Simulations, Board Games etc....

Peter Cowling, Bradford University, Bradford, United Kingdom
Erol Gelenbe, Imperial College London, United Kingdom

Tony Manninen, University of Oulu, Oulu, Finland


Michael J. Katchabaw, The University of Western Ontario, London, Canada
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Games for training


Games Console Design


Games Applications in Education, Government, Health, Corporate, First Responders and Science

Russell Shilling, Office of Naval Research, Arlington VA, USA
Leon Smalov, Coventry University, Coventry, United Kingdom







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