Conference Committee
General
Conference Chair
Perry McDowell
The Moves
Institute
Naval Postgraduate School
P.O.Box 8626
Monterey, CA 93943, USA |
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International Programme Committee
Physics
and Simulation
Graphics Simulation and Techniques
Pieter Jorissen, Universiteit Hasselt, Diepenbeek, Belgium
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna,
Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, University College London,
London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga,
Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United
Kingdom
Leon Rothkrantz, TU Delft, Delft, The Netherlands
Joao Manuel Tavares, FEUP, Porto, Portugal
Ruck Thawonmas, Ritsumeikan University, Kusatsu,
Shiga, Japan
Artificial
Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Michael Buro, University of Alberta, Edmonton, Canada
Stefano Cacciaguera, University of Bologna,
Bologna, Italy
Abdennour El-Rhalibi, Liverpool John Moores
University, Liverpool, United Kingdom
Alice Leung, BBN Technologies, Cambridge, USA Peter Kiefer, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Carsten Magerkurth, AMBIENTE, Darmstadt, Germany Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Gregory Paull, The MOVES Institute, Naval Postgraduate School,
Monterey, USA Francisco Perreira, University of
Coimbra, Coimbra, Portugal
Oryal Tanir, Bell Canada, Montreal, Canada
Hans Vangheluwe, McGill University,
Montreal, Canada
Learning & Adaptation
Christian Bauckage, Deutsche Telekom, Berlin, Germany
Christos Bouras, University of Patras, Patras, Greece
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Maja Pivec FH JOANNEUM, University of Applied Sciences, Graz, Austria
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Intelligent/Knowledgeable
Agents
Nick Hawes, University of Birmingham, United
Kingdom
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Pascal Estrallier, Universite de La Rochelle, La Rochelle, France
Nicholas Graham, Queen's University, Kingston, Canada
Opponent Modelling
Ingo Steinhauser, Binary Illusions,
Braunschweig, Germany
Rendering Techniques
Volker Paelke, Universitaet Hannover, Hannover,
Germany
Michael Haller, Upper
Austria University of Applied Sciences, Hagenberg, Austria
Voice Interaction
Oliver Lemon, Edinburgh University, Edinburgh, United Kingdom
Bill Swartout, USC, Marina del Rey, USA
Artistic input to game and character design Olli Leino, University of Lapland, Rovaniemi, Finland
Storytelling and Natural Language Processing
R. Michael Young, Liquid Narrative Group,
North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada
Security
Issues in Online
Gaming
Robert Askwith, Liverpool John Moore University, Liverpool, United Kingdom Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Applications Wargaming Aerospace Simulations, Board Games etc....
Peter Cowling, Bradford University, Bradford, United Kingdom Erol Gelenbe, Imperial College London, United Kingdom
Tony Manninen, University of Oulu, Oulu, Finland
MMOG's
Michael J. Katchabaw, The University of Western Ontario, London, Canada Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Games for training
TBAGames Console Design TBA Games Applications in Education, Government, Health, Corporate,
First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA
Leon Smalov, Coventry University, Coventry, United Kingdom
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