GAME'ON-NA'2006

September 19-20, 2006 - Naval Postgraduate School, Monterey, USA

Conference Committee
 





















 


Conference Committee

General Conference Chair

Perry McDowell
The Moves Institute
Naval Postgraduate School
P.O.Box 8626
Monterey, CA 93943, USA

 

 

 

 


International Programme Committee

Physics and Simulation

Graphics Simulation and Techniques

Pieter Jorissen, Universiteit Hasselt, Diepenbeek, Belgium
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy


Facial, Avatar, NPC, 3D in Game Animation

Marco Gillies, University College London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Leon Rothkrantz, TU Delft, Delft, The Netherlands
Joao Manuel Tavares, FEUP, Porto, Portugal
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan


Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design

Stephane Assadourian, UBISOFT, Montreal, Canada
Michael Buro, University of Alberta, Edmonton, Canada
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Alice Leung, BBN Technologies, Cambridge, USA
Peter Kiefer, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Carsten Magerkurth, AMBIENTE, Darmstadt, Germany

Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Francisco Perreira, University of Coimbra, Coimbra, Portugal
Oryal Tanir, Bell Canada, Montreal, Canada
Hans Vangheluwe, McGill University, Montreal, Canada


Learning & Adaptation

Christian Bauckage, Deutsche Telekom, Berlin, Germany
Christos Bouras, University of Patras, Patras, Greece
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Maja Pivec FH JOANNEUM, University of Applied Sciences, Graz, Austria
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany


Intelligent/Knowledgeable Agents

Nick Hawes, University of Birmingham, United Kingdom
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems

Pascal Estrallier, Universite de La Rochelle, La Rochelle, France
Nicholas Graham, Queen's University, Kingston, Canada


Opponent Modelling 

Ingo Steinhauser, Binary Illusions, Braunschweig, Germany


Rendering Techniques

Volker Paelke, Universitaet Hannover, Hannover, Germany
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria


Voice Interaction

Oliver Lemon, Edinburgh University, Edinburgh, United Kingdom
Bill Swartout, USC, Marina del Rey, USA


Artistic input to game and character design

Olli Leino, University of Lapland, Rovaniemi, Finland


Storytelling and Natural Language Processing

R. Michael Young, Liquid Narrative Group, North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada

Security Issues in Online Gaming

Robert Askwith, Liverpool John Moore University, Liverpool, United Kingdom
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland


Applications

 Wargaming Aerospace Simulations, Board Games etc....

Peter Cowling, Bradford University, Bradford, United Kingdom
Erol Gelenbe, Imperial College London, United Kingdom

Tony Manninen, University of Oulu, Oulu, Finland

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Games for training

TBA

Games Console Design

TBA

Games Applications in Education, Government, Health, Corporate, First Responders and Science

Russell Shilling, Office of Naval Research, Arlington VA, USA
Leon Smalov, Coventry University, Coventry, United Kingdom


 

 

 

 

 

 

 


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