Preliminary programme

Session Timing


  • 08.30-17.00   Registration
  • 09.00-09.30   Welcome Address and Introduction to GAME-ON'2019
  • 09.30-10.30   Keynote
  • 10.30-11.00   Coffee Break
  • 11.00-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Keynote
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Session
  • 17.30-   Exhibition

  • 08.30-17.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Keynote
  • 15.00-15.30   Coffee Break
  • 15.30-16.00   Session
  • 16.00-17.00   Invited Talk
  • 19.00-23.00   Conference Dinner

  • 08.30-09.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-12.45   Closing Session

Keynotes

KEY_01
The Journey to Content: Developing a model for understanding Video Game Interactions

Mata Haggis-Burridge, Professor of Creative and Entertainment Games, BUas, Breda, The Netherlands

KEY_02
Let's get a little bit serious

Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France

KEY_03
Game-Based Psychotherapy

Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

KEY_04
Interactive Machine Learning for More Expressive Game Interactions

Phoenix Perry, Goldsmiths - University of London, London, United Kingdom

Invited Speech

INV_01
Virtual Reality as an Experiential Art Form

Iris van der Meule, AKV St.Joost Den Bosch, Den Bosch, The Netherlands

Tutorial

TUT_01
Being a "Visual Novel" storyteller with Fungus Unity 3D

Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

Sessions

Game Design Fundamentals

GAME_METH_02
Gameplay Definition: a Game Design Perspective

Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

GAME_AFFECT_01
Affective Games: Adaptation and Design

Salma Hamdy and David King, SDI, Abertay University, Dundee, Scotland

GAME_DES_01
Gender and Play in Goblin Dice

Hamna Aslam, Joseph Alexander Brown, Evgenii Nikolaev and Elizabeth Reading, Innopolis University, Innopolis, Russia

Game Development

GAME_METH_03
Agile Game Development Cycles: Case Studies from different Game Jams

Barbaros Bostan and Mehmet Ilker Berkman, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey

GAME_DES_03
Worldbuilding Components and Transmedial Extensions of Computer Role Playing Games

Barbaros Bostan, Güven Çatak and Basak Tinli, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey

Game AI

GAME_VIR_01
Using a Genetic Algorithm for the Procedural Generation of Layered Materials for Real-Time Rendering

Alessio Bernardi, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti, University of Milan, Milan, Italy

GAME_AI_01
N-Layered Feudal Network in an RTS Game Environment

Benjamin Bugeja, Sandro Spina and Jean-Paul Ebejer, University of Malta, Malta

GAME_AI_03
Adding Variety in NPCS Behaviour using Emotional States and Genetic Algorithms: The Genie Project

Federica Agliata, Marcello Bertoli, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia, University of Milan, Milan, Italy

Data Analytics and Player Behavioural Analysis

GAME_ANA_01
The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play

Thomas van Dam, University of Amsterdam, Amsterdam and Sander Bakkes, Utrecht University, Utrecht, The Netherlands

GAME_STORY_01
Implementing Drama Management for Improved Player Agency in Interactive Storytelling

Christopher McEvoy, University of Abertay, Dundee, United Kingdom

GAME-SER-04
Serious and Entertaining

Edmund Carlo Louis van den Akker, Breda University of Applied Sciences, Breda, The Netherlands

GAME_DES_02
A Taxonomy for Achievements in Digital Games

Sofia Yermolaieva and Joseph Alexander Brown, Innopolis University, Innopolis, Russia

GAME-AI_05
Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning

Anna Guitart, Ana Fernández del Rio and África Periáñez, Yokozuna Data, a Keywords Studio, Tokyo, Japan

Real World Gamification

GAME_DES_05
A Systematic Literature Review of Gamification Design

Rokia Bouzidi, Fahima Nader and Rachid Chalal, Ecole nationale Superieure d'Informatique, Oued-Smar, Alger, Algeria and Antonio De Nicola, ENEA, Casaccia Research Centre, Rome, Italy

GAME_METH_01
Game and Humanitarian: From Awareness to Field Intervention

Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

GAME_SER_03
Sharing Open Sustainability Data through a Gamified Application

Kaisa Könnölä, University of Turku, Turun Yliopisto, Finland

GAME_SER_01
A Shipping Simulation through Pathfinding: SEL within the MSP Challenge Simulation Platform

Phil de Groot, Wilco Boode, Carlos Santos and Harald Warmelink, Breda University of Applied Sciences, Breda, The Netherlands