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KEY_01
The Journey to Content: Developing a model for understanding Video Game Interactions
Mata Haggis-Burridge, Professor of Creative and Entertainment Games, BUas, Breda, The Netherlands
KEY_02
Let's get a little bit serious
Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France
KEY_03
Game-Based Psychotherapy
Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal
KEY_04
Interactive Machine Learning for More Expressive Game Interactions
Phoenix Perry, Goldsmiths - University of London, London, United Kingdom
INV_01
Virtual Reality as an Experiential Art Form
Iris van der Meule, AKV St.Joost Den Bosch, Den Bosch, The Netherlands
TUT_01
Being a "Visual Novel" storyteller with Fungus Unity 3D
Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal
GAME_METH_02
Gameplay Definition: a Game Design Perspective
Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany
GAME_AFFECT_01
Affective Games: Adaptation and Design
Salma Hamdy and David King, SDI, Abertay University, Dundee, Scotland
GAME_DES_01
Gender and Play in Goblin Dice
Hamna Aslam, Joseph Alexander Brown, Evgenii Nikolaev and Elizabeth Reading, Innopolis University, Innopolis, Russia
GAME_METH_03
Agile Game Development Cycles: Case Studies from different Game Jams
Barbaros Bostan and Mehmet Ilker Berkman, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey
GAME_DES_03
Worldbuilding Components and Transmedial Extensions of Computer Role Playing Games
Barbaros Bostan, Güven Çatak and Basak Tinli, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey
GAME_VIR_01
Using a Genetic Algorithm for the Procedural Generation of Layered Materials for Real-Time Rendering
Alessio Bernardi, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti, University of Milan, Milan, Italy
GAME_AI_01
N-Layered Feudal Network in an RTS Game Environment
Benjamin Bugeja, Sandro Spina and Jean-Paul Ebejer, University of Malta, Malta
GAME_AI_03
Adding Variety in NPCS Behaviour using Emotional States and Genetic Algorithms: The Genie Project
Federica Agliata, Marcello Bertoli, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia, University of Milan, Milan, Italy
GAME_ANA_01
The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play
Thomas van Dam, University of Amsterdam, Amsterdam and Sander Bakkes, Utrecht University, Utrecht, The Netherlands
GAME_STORY_01
Implementing Drama Management for Improved Player Agency in Interactive Storytelling
Christopher McEvoy, University of Abertay, Dundee, United Kingdom
GAME-SER-04
Serious and Entertaining
Edmund Carlo Louis van den Akker, Breda University of Applied Sciences, Breda, The Netherlands
GAME_DES_02
A Taxonomy for Achievements in Digital Games
Sofia Yermolaieva and Joseph Alexander Brown, Innopolis University, Innopolis, Russia
GAME-AI_05
Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning
Anna Guitart, Ana Fernández del Rio and África Periáñez, Yokozuna Data, a Keywords Studio, Tokyo, Japan
GAME_DES_05
A Systematic Literature Review of Gamification Design
Rokia Bouzidi, Fahima Nader and Rachid Chalal, Ecole nationale Superieure d'Informatique, Oued-Smar, Alger, Algeria and Antonio De Nicola, ENEA, Casaccia
Research Centre, Rome, Italy
GAME_METH_01
Game and Humanitarian: From Awareness to Field Intervention
Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany
GAME_SER_03
Sharing Open Sustainability Data through a Gamified Application
Kaisa Könnölä, University of Turku, Turun Yliopisto, Finland
GAME_SER_01
A Shipping Simulation through Pathfinding: SEL within the MSP Challenge Simulation Platform
Phil de Groot, Wilco Boode, Carlos Santos and Harald Warmelink, Breda University of Applied Sciences, Breda, The Netherlands