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KEY_01
Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy
KEY_02
The Highs and Lows of Natural Language Learning Gamification
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan
KEY_03
Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation
Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain
WORK_01
Using Modern Board Game Mechanisms to develop Simple Analog Serious Games
Micael Sousa, University of Coimbra, Coimbra, Portugal
GAME_METH_01
Co-Creating Gamified Service Design - Case Gamified Airport Security Workshop
Pirita Ihamäki, Prizztech Ltd. and Katriina Heljakka, University of Turku, Pori, Finland
GAME_METH_02
Designing a Mobile Game to Generate Player Data | Lessons Learned
William Wallis, William Kavanagh, Alice Miller and Tim Storer, University of Glasgow, Glasgow, Scotland, United Kingdom
GAME_METH_04
Towards the Creation of a Conceptual Framework in the Context of GAMERS4NATURE Toolkit to Game Design
Pedro Beça, Rita Santos, Ana Isabel Veloso, Mónica Aresta and Gonçalo Gomes, University of Aveiro, Campus Universitário de Santiago, Portugal
GAME_AI_01
How to make a Horror Game Scary: A Case Study
Yuan Tu and Maxim Mozgovoy, The University of Aizu, Fukushima, Japan
GAME_AI_03
Evaluating Clustering Methods Underpinning Content Generation in Games using GANs
Gabriel Lacey and Ruth E Falconer, Abertay University, Dundee, Scotland, United Kingdom
GAME_SER_01
Multi-Modal Study of the Effect of Information Complexity in a Crisis Management Game
Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg and Sander Bakkes, Utrecht University Utrecht, The Netherlands
GAME_SER_02
From Learning Mechanics to Tabletop Mechanics: Modding Steam Board Game to be a Serious Game
Micael Sousa and Joana Dias, University of Coimbra, Coimbra, Portugal
GAME_AFFECT_01
Exploring Peak-end Effects in Player Affect through Hearthstone
Agner Piton, Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg, The Netherlands
GAME-STORY_01
Player Modeling for Role Playing Games
Henrique Fernandes and Pedro A. Santos, Instituto Superior Tecnico / INESC-ID, Lisboa, Portugal
GAME_GAMIF_01
Gamified Doll-Dramas: Provocations, Playbor and Participatory Play practices in the Age of iTV
Katriina Heljakka, University of Turku and Pauliina Tuomi, University of Tampere, Pori, Finland
GAMIF_03
Gamified App to promote Senior Cyclo-Tourism: A Pilot Study
Cláudia P. Ortet, Ana I. Veloso and Liliana V. Costa, DigiMedia - Digital Media and Interaction Research Centre, University of Aveiro, Aveiro, Portugal
GAMIF_05
Effects of Daily Routine on Students' SDT Needs Satisfaction: A Pilot Study towards developing a Digital Gamified System
Sanaul Haque, Daire O'Broin and Joseph Kehoe, gameCORE Research Centre. Institute of Technology Carlow, Carlow, Ireland