Preliminary programme

Session Timing


  • 08.30-09.00   Registration
  • 09.00-09.15   Welcome Address and Introduction to GAME-ON'2023
  • 09.15-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-13.30   Lunch
  • 13.30-15.30   Tutorial
  • 15.30-15.45   Closing Session

Keynote

KEY_01
From Peacekeeping to Child Counselling: Using Story-Based Serious Games for Soft Skills Learning

Prof. Mads Haahr, Department of Computer Science, Trinity College Dublin, Dublin, Ireland

Tutorial

TUT_01
How to Train Your Artificially Intelligent Dragon

Dr. Oisin Cawley, Department of Computing, Science Faculty, SETU - South East Technological University, Carlow, Ireland

Sessions

Game Design and Programming

GAME_AI_01
A Comparison of Convolutional Neural Networks and Vision Transformers as Models for learning to play Computer Games

Adrien Dudon and Oisin Cawley, Department of Computing, South East Technological University, Kilkenny Road, Carlow,Ireland.

GAME_METH_01
Motivation and Self-Efficacy in Video Game Quests

Maximilian Apel and Helmut Hlavacs, University of Vienna, Faculty of Computer Science, Entertainment Computing, Vienna, Austria and Charly Harbord, Global Game Jam, Dundee, Scotland, United Kingdom

Digital Gamified Systems

GAME_METH_03
Engaging Researchers as Academic Professionals via Online Gamified Service: A Participatory Story

Md Sanaul Haque, LUT University, Lappeenranta, Finland and Joseph Kehoe, South East Technological University (SETU), Carlow Campus, Ireland and Mujiba Shaima, Monroe College, New York, USA and S M Musfequr Rahman, Tampere University, Tampere, Finland and Daire O’Broin, South East Technological University (SETU), Carlow Campus, Ireland

GAME_AFFECT_01
Mental Health and Digital Games: A Comprehensive Qualitative Review

Rebeca Mendes, Tânia Ribeiro and Ana Isabel Veloso, DigiMedia, University of Aveiro, Aveiro, Portugal