November 19-21, 2003 - IEE Savoy Place, London, United Kingdom

Conference Aim




Conference Aim

The aim of the 4th annual European GAME-ON Conference (GAME-ON 2003) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON'2003 consists of  two core tracks, which cover Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc... To give you an idea of the themes, which were tackled in the past, just go to the websites of GAME-ON'2000, GAME-ON/2001 and GAME-ON'2002.

The best presentations of the GAME-ON'2003 conference are selected and printed in the journal, which is the official GAME-ON scientific on-line journal. The final programme can now be downloaded here in PDF format.


Philippe Geril 

Ghent University

EUROSIS Coordinator




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