GAMEON-NA'2010, August 25-27, 2010, Digipen Institute of Technology, Redmond WA, USA, 2nd CFP

SECOND CALL FOR PAPERS

GAMEON-NA'2010
6TH ANNUAL NORTH AMERICAN GAME-ON CONFERENCE

Digipen Institute of Technology
REDMOND, WA, USA
AUGUST 25-27, 2010
Organized by
ETI
Sponsored by
EUROSIS
DIGIPEN Institute of Technology

Dear Colleague

This is a reminder that the submission deadline of
May 5th for GAMEON-NA'2010 is two weeks away.
The late submission deadline of June 1st is 7
weeks away.

The following pages have been updated:
Venue Page
Hotel Page
These will be updated some more as Digipen moved
offices last week to a new location in Redmond.

The first keynote is now known. It will be
Dr Andrew Glassner.
The Keynote page has therefore also been updated

A quick reminder of the topics for the GAMEON-NA'2010 Conference

[] Games Development Methodology
[] Simulation in Games
[] Artificial Intelligence in Games
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training.
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile/Pervasive Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

Conference Committee

Conference Chair

Xin li, Digipen Institute of Technology, Redmond, USA

Local Committee

TBA

International Programme Committee

Game Development Methodology

Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil
Gabriele D'Angelo, University of Bologna, Bologna, Italy
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Ana Veloso, University of Aveiro, Portugal

Physics and Simulation

Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Joerg Kienzle, McGill University, Montreal, Canada
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada
Penny de Byl, Breda University of Applied Sciences, Breda, The Netherlands
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada .
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany

Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Vinicius Fernandes dos Santos, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Sophie Chabridon, Institut TELECOM, Evry, France

Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany

Peripheral

Voice Interaction

TBA

Psychology and Affective Computing

Eva Hudlicka, Psychometrix Associates, Blacksburg, USA .

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Ali Arya, Carleton University, Ottawa, Canada
Jenny Brusk, Gotland University College, Gotland, Sweden
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Ruben Smelik, TNO, The Netherlands
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Tim Tutenel, Delft University of Technology, Delft, The Netherlands

Online Gaming and Security Issues in Online Gaming

Pal Halvorsen, University of Oslo, Oslo, Norway
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Chris Joslin, Carleton University, Ottawa, Canada
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil .
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Martina Wilson, The Open University, Milton Keynes, United Kingdom

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano, University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Anthony Whitehead, Carleton University, Ottawa, Canada

Mobile/Pervasive Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany

Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom

Regards
Philippe

"The European Multidisciplinary Society for Modelling and Simulation Technology"

-
Philippe Geril Tel: +32.59.255.330
EUROSIS -ETI Fax: +32.59.255339
Greenbridge NV E-mail: philippe.geril@eurosis.org
Wetenschapspark 1 E-mail: pgeril@yahoo.co.uk
Plassendale 1 URL: http://www.eurosis.org
B-8400 Ostend
Belgium
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