GAMEON'2010, November 17-19, 2010, Holiday Inn, Leicester, United Kingdom, 2nd Call for Papers


GAMEON'2010

November 17 - 19, 2010
SECOND CALL FOR PAPERS

Holiday Inn Leicester
Leicester, United Kingdom

Organized by
The European Technology Institute

Sponsored by:
EUROSIS
de Montfort University

In Cooperation with
Ghent University, Larian Studios, The Moves Institute, Binary
Illusions, ModelBenders LLC, Delft University of Technology

Dear Colleague,

This is a reminder that the submission deadline
period
from August 30 to September 15th for
GAMEON'2010 starts in TEN DAYS TIME.

More information about the event can
be found here

A quick reminder of the topics for the 2010 GAMEON
[ ] Games Methodology
[ ] Artificial Intelligence
[ ] Physics and Simulation
[ ] 3D Scalability
[ ] Facial Animation
[ ] Skeletal Animation and Fully Scaled Rendering
[ ] 3-D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] Tools
[ ] Games Design
[ ] Rendering
[ ] Security
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing
[ ] Artistic Input
[ ] Storytelling and Natural Language Processing
[ ] Applications
[ ] Games Console Design
[ ] Online Gaming and Gaming Security
[ ] Networked Gaming and MMOG's
[ ] Game Analysis
[ ] Games for Training
[ ] Serious Gaming
[ ] Wargaming
[ ] Handheld Gaming
[ ] Perceptual User Interfaces
[ ] Robot Based Gaming
[ ] European Projects
[ ] Exhibition
[ ] Poster session
[ ] Student Session

GAMEON Conference Committee

General Conference Chair

Aladdin Ayesh, De Montfort University, Faculty of Technology, Leicester, United Kingdom

International Programme Committee

Game Development Methodology

Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Joaquim Ramos de Carvalho, University of Coimbra, Portugal
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Esteban Clua, Universidade Federal Fluminense, Brasil

Physics and Simulation

Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Mariofanna (Fanni) Milanova, University of Arkansas at Little Rock, Little Rock, USA
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Sushil Bhakar, Concordia University, Montreal, Canada
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Frank Puig, University of Informatics Sciences, Havana, Cuba

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Maria Arinbjarnar, University of York, York, United Kingdom
Stephane Assadourian, UBISOFT, Montreal, Canada
Jonathan Attfield, Supermassive Games, Guildford, United Kingdom
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada
Cameron Browne, United Kingdom
Michael Buro, University of Alberta, Edmonton, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marek Grzes, University of York, York, United Kingdom
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David King, University of Abertay, Dundee, United Kingdom
Sandy Louchart. Herriot-Watt University, Edinburgh, United Kingdom
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Hans Vangheluwe, McGill University, Montreal, Canada
Ian Watson, University of Auckland, Auckland, New Zealand

Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Tina Wilson, The Open University, Milton Keynes, United Kingdom

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling
Pieter Spronck, University of Maastricht, Maastricht, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Andrew Ware, University of Glamorgan, Pontypridd, United Kingdom

Peripheral

Voice Interaction

TBA

Psychology, Affective Computing and Emotional Gaming

Myriam Abramson, US Naval Research Laboratory, USA
Gianna Cassidy, eMotion-Lab, Glasgow, UK
David Farrell, eMotion-Lab, Glasgow, UK
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Romana Khan, eMotion-Lab, Glasgow, UK
Brian McDonald, eMotion-Lab, Glasgow, UK
David Moffat, eMotion-Lab, Glasgow Caledonian University, UK
Jon Sykes, eMotion-Lab, Glasgow Caledonian University, UK
Thomas Welsh, eMotion-Lab, Glasgow, UK

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Sean Pickersgill, University of South Australia, Adelaide, Australia
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Jenny Brusk, Gotland University College, Gotland, Sweden
Terry Harpold, University of Florida, Gainesville, USA
Laurie Taylor, University of Florida, Gainesville, USA
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Marc van Kreveld, Universiteit Utrecht, Utrecht, The Netherlands

Online Gaming and Security Issues in Online Gaming

Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, University of Munster, Munster, Germany
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Games Analysis
Clive Chandler, Staffordshire University, Stoke-on-Trent, United Kingdom

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Richard Ferdig, University of Florida, Gainesville, USA
Henry Lowood, Stanford University Libraries, Stanford, USA
Tony Manninen, University of Oulu, Oulu, Finland
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Roger Smith, US Army, Orlando, USA

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada

Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany

Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Norway
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria
Kostas Karpouzis, Technical University of Athens, Athens, Greece
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom

Regards
Philippe

"The European Multidisciplinary Society for Modelling and Simulation Technology"

-
Philippe Geril Tel: +32.59.255.330
EUROSIS -ETI Fax: +32.59.255339
Greenbridge NV E-mail: philippe.geril@eurosis.org
Wetenschapspark 1 E-mail: pgeril@yahoo.co.uk
Plassendale 1 URL: http://www.eurosis.org
B-8400 Ostend
Belgium
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