2ND CALL FOR PAPERS: 17th Annual GAMEON'2016, September 13-15, 2016, Universidade Nova de Lisboa, Lisbon, Portugal

SECOND CALL FOR PAPERS

GAMEON'2016
The 17th annual Simulation and AI in Games Conference
Universidade Nova de Lisboa
Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA
Lisbon, Portugal
September 13-15, 2016
http://www.eurosis.org/cms/?q=taxonomy/term/381

Dear Colleague,

This is a reminder that the submission period for GAMEON'2016 starts APRIL 30TH for early bird submissions and ends JUNE 5TH for late submissions
You can submit papers in between those two dates. The regular submission deadline is MAY 15

A quick reminder of the topics for GAMEON'2016
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] Modelling of Virtual Worlds
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Voice Interaction
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious gaming such as...
[ ] Games Analysis
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition

Keynotes

Games with Morality
Luis Moniz Pereira,, Universidade Nova de Lisboa and Miguel Calejo, InterProlog Consulting, Lisbon, Portugal

Through the Looking-Glass: Gaming Pre-Earthquake Lisbon, Posthuman History and the Crisis of Humanities
Paulo Simões Rodrigues, CHAIA/Universidade de Évora, Évora, Portugal

For more info: http://www.eurosis.org/cms/index.php?q=node/3374

Conference Venue

The conference will be held at the Universidade Nova de Lisboa (CICS Nova)
http://www.cics.nova.fcsh.unl.pt/?lg=uk
in Lisbon, Portugal.
http://www.eurosis.org/cms/index.php?q=node/3386

GAMEON'2016 Proceedings

The GAMEON'2016 Proceedings will be indexed on SCOPUS,
Elsevier Engineering Village, ISI and INSPEC/IET.

Conference Committee

General Conference Chair

Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Portugal

Local Programme Committee

Luis Vicente Baptista, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Portugal
Miguel Almeida Chaves, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Portugal
Cristina Ponte, Media and Journalism Studies, CICS.NOVA, Lisbon, Portugal

International Programme Committee

Game Development Methodology

Oscar Mealha, University of Aveiro, Portugal
Esteban Clua, Universidade Federal Fluminense, Brasil

Gamification and Social Game Mechanics

Cristina Ponte, Media and Journalism Studies, CICS.NOVA, Lisbon, Portugal

Physics and Simulation

Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Hochschule Bremen, Bremen, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Sam Redfern, National University of Ireland, Galway, Ireland
Miguel Tsai, Ling Tung University, Taichung, Taiwan

Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

Opponent Modelling
Pieter Spronck, Tilburg University, Tilburg, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany

Peripheral

Voice Interaction

TBA

Psychology, Affective Computing and Emotional Gaming

Myriam Abramson, US Naval Research Laboratory, USA
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Jenny Brusk, University of Skövde, Skövde, Sweden
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

TBA

Online Gaming and Security Issues in Online Gaming

Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Games Analysis
TBA

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada

Mobile Gaming
Philippe Geril, ETI, Ostend, Belgium

Perceptual User Interfaces for Games
Philippe Geril, ETI, Ostend, Belgium

Regards
Philippe

-
Philippe Geril
EUROSIS -ETI
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Belgium
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