Dear Colleague,
Please find hereafter the preliminary programme
for the 19th annual GAME-ON'2018 - Simulation and AI
in Games Conference, which will be held at
Abertay University, Dundee, Scotland, UK from
September 18-20, 2018.
Conference link with extra info is on:
https://www.eurosis.org/conf/gameon/2018/index.html
The keynote page has been updated (extra info to be added)
https://www.eurosis.org/conf/gameon/2018/keynote.html
The social programme page has been updated
https://www.eurosis.org/conf/gameon/2018/visits.html
The online registration form is linked on:
https://www.eurosis.org/conf/gameon/2018/email-registration.html
Beware the general timing below is advisory
and can undergo minor changes in the final programme.
Regards
Philippe
Session Timing
Tuesday September 18
08.30-17.00 Registration
09.00-09.30 Welcome Address and Introduction to GAME-ON'2018
09.30-10.30 Keynote
10.30-11.00 Coffee Break
11.00-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Workshop/Exhibit
17.30- Exhibition
Wednesday September 19
08.30-17.00 Registration
09.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Invited Talk/Exhibit
19.00-23.00 Conference Dinner
Thursday September 20
08.30-09.00 Registration
09.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session
Keynotes
KEY_01
Watch This Possibility Space: The Future of Creative AI in Games
Mike Cook, Senior Research Fellow University of Falmouth, Falmouth, United Kingdom and researcher/developer at Games by Angelina
KEY_02
Making Hardware Games with Machine Learning
Phoenix Perry, Goldsmiths - University of London, London, United Kingdom
KEY_03
Bringing Expressive Virtual Characters to Life
Alan Hinchcliffe, Lead Engineer, Character Engine, London, United Kingdom
Invited Speech
INV_01
Head Shot! Playing Politics in Computer Games
Joseph Delappe, Professor of Games and Tactical Media, Division of Games and Art, School of Design and Informatics, Abertay University, Dundee, United Kingdom
Sessions
Artificial Intelligence
GAME_AI_02
Monte Carlo Tree Search for Quoridor
Victor Massagué Respall, Joseph Alexander Brown and Hamna Aslam, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia
GAME_AI_03
Monte Carlo Tree Search for Love Letter
Tamirlan Omarov, Hamna Aslam, Joseph Alexander Brown and Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Republic of Tatarstan, Russia
GAME_AI_05
Ithaca. A Tool for Integrating Fuzzy Logic in UNITY
Alfonso Tejedor Moreno, José Antonio Piedra Fernández and Luis Iribarne, Applied Computing Group, University of Almería, Almería, Spain
Game Development Methodology
GAME_AFFECT_01
Affective Games: A Multimodal Classification System
Salma Hamdy and David King, Division of Computing and Mathematics, SDI, Abertay University, Dundee, Scotland, United Kingdom
GAME_DEV_METH_02
Player Age and Affordance Theory in Game Design
Hamna Aslam, Joseph Alexander Brown, Elizabeth Reading, Artificial Intelligence in Games Development Lab, Innopolis University, Russia
GAME_ANA_01
The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play
Thomas van Dam and Sander Bakkes, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands
Playing Style Analysis
GAME_OPP_01
Dynamically Extracting Play Style in Educational Games
Reza Khoshkangini and Annapaola Marconi, Fondazione Bruno Kessler (FBK), Trento, Italy and Santiago Ontanon and Jichen Zhu, Drexel University, Philadelphia, USA
GAME_OPP_02
Playing Styles in Starcraft
Yaser Norouzzadeh Ravari, Sander Bakkes and Pieter Spronck, Tilburg center for Cognition and Communication, Tilburg University, Tilburg, the Netherlands
Procedural Game Generation and Mechanics
GAME_DEV_METH_06
Computational Creativity and Game Design: Towards Procedural Game Generation
Jorge Ruiz Quiñones and Antonio J. Fernández-Leiva, Department Lenguajes y Ciencias de la Computación Universidad de Málaga, Andalucía Tech, Málaga, Spain
GAME_DEV_METH_07
Fast Configurable Tile-based Dungeon Level Generator
Ondřej Nepožitek and Jakub Gemrot, Faculty of Mathematics and Physics, Charles University in Prague, Prague 1, Czech Republic
GAME_ANIM_01
Creating Gameplay Mechanics with deformable Characters
Grant Clarke, School of Design and Informatics, Abertay University, Dundee, United Kingdom
Augmented Play Environments
GAME_AUG_01
Beyond Pokemon Go Advances in Augmented Reality for Games
Ken Newman, Tina Gates and Bilal Ahmed, Division of CISAC, Higher Colleges of Technology, United Arab Emirates
GAME_AUG_02
Immersion Issues in Haptic Experiences
Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Lisbon, Portugal
Mobile Gaming
GAME_DEV_METH_04
Role and Experiences of Tutorial in Location Based Game
Kaïsa Konnola, University of Turku, Technology Research Centre, Turku, Finland
GAME_DEV_METH_01
Quality Assurance in a Mobile Game Project: A Case Study
Maxim Mozgovoy, The University of Aizu, Tsuruga, Ikki-machi, Aizu-Wakamatsu, Fukushima, Japan
Online Gaming
GAME_ONL_01
Trade-offs and Challenges of Cloud Gaming in Practice
Robert J. Grigg, School of International Game Architecture & Design, Breda University, Breda, The Netherlands and René Hexel, Institute for Integrated and Intelligent Systems, Griffith University, Australia
GAME_DEV_METH_03
Designing Gamification for Constructive Competition
Mark Featherstone, Sheffield Hallam University, Sheffield, United Kingdom
GAME_ONL_02
An Audience Participation Angry Birds Platform for Social Well-Being
Yuxuan Jiang and Pujana Paliyawan, Graduate School of Information Science and Engineering, and Ruck Thawonmas and Tomohiro Harada, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
GAME_ONL_03
Citizen's Interactions in ''Smart Game Playing Environments''
Liliana Vale Costa, Ana Isabel Veloso and Óscar Mealha, Digimedia, University of Aveiro, Campus Universitário de Santiago, Aveiro, Portugal
Serious Gaming
GAME_SER_02
Motivational Game Design and Pro-Environmental Elements in Sustainability Applications
Kaïsa Konnola, University of Turku, Technology Research Centre, Turku, Finland
GAME_SER_03
Gamifying Learning of Maritime Standard Operational Procedures
Tapani Joellson, University of Turku, Department of Future Technologies, Turku, Finland
GAME_SER_05
Developing a Gamified Platform to Involve Unemployed Youth in Job-Seeking Activities
Juho Mattila, Eeva Leinonen, Ilkka Hietaniemi, Aryan Firouzian and Petri Pulli, University of Oulu, Faculty of Information Technology and Electrical Engineering (ITEE), Oulu Advanced Research on Service and Information Systems (OASIS), Oulu, Finland
VR workshop and the Post Graduate projects exhibition
More info to follow
-
Philippe Geril
EUROSIS -ETI
European Simulation Office
Greenbridge science Park
Ghent University - Ostend Campus
Wetenschapspark 1, Plassendale 1
B-8400 Ostend
Belgium
Tel: OO32.59.255.330
Fax: OO32.59.255339
E-mail: philippe.geril@eurosis.org
E-mail: pgeril@yahoo.co.uk
URL: http://www.eurosis.org
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