2nd CFP - 20th annual GAME-ON'2019, September 18-20, 2019, Breda University of Applied Sciences, Breda, The Netherlands

SECOND CALL FOR PAPERS

GAME-ON'2019
The 20th annual Simulation and AI in Games Conference
Breda University of Applied Sciences
Breda, The Netherlands
September 18-20, 2019

Organised by
The European Technology Institute
Sponsored by
EUROSIS
Breda University of Applied Sciences
University of Skovde
University of Žilina
and
GODAN
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2019/

Dear Colleague,

This is a reminder that the submission period for GAME-ON'2019 starts APRIL 19TH
for early bird submissions and ends JUNE 5TH for late submissions
You can submit papers in between those two dates. But try and aim for
MAY 15TH which is the regular submission date.

For more info on deadlines see:
https://www.eurosis.org/conf/gameon/2019/deadlines.html

Keynotes

GAME-ON'2019 will feature the following keynotes:
Blurred Lines - Embracing Creativity and Technology to be More Effective
by Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom
Let's get a little bit serious
by Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France
Game-Based Psychotherapy
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

For more info on the keynotes:
https://www.eurosis.org/conf/gameon/2019/keynote.html

Conference Topics

A quick reminder of the topics for GAME-ON'2019
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition

For more info on the topics:
https://www.eurosis.org/conf/gameon/2019/themes.html

Submissions can be sent in using this link
https://www.eurosis.org/conf/gameon/2019/email-reply.html
or by using this email
philippe.geril@eurosis.org indicating the preferred track.

Tutorial

Being a "Visual Novel" storyteller with Fungus Unity 3D
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

For more info on the tutorial:
https://www.eurosis.org/conf/gameon/2019/tutorials.html

Conference Venue

The conference will be held at
Breda University of Applied Sciences
Convent Building
Monseigneur Hopmannstraat 2
4817 js Breda, The Netherlands
https://www.buas.nl/en

For more info on the venue:
https://www.eurosis.org/conf/gameon/2019/venue.html

Hotel Information

A number of hotels have been linked here:
https://www.eurosis.org/conf/gameon/2019/hotel.html

GAME-ON'2019 Proceedings

The GAME-ON'2019 Proceedings will be indexed on SCOPUS, Elsevier Engineering Village, ISI Web of Knowledge and INSPEC/IET and the Royal Library

General Conference Chair

Robert Grigg, Head of Programming and Senior Lecturer Games, Breda University of Applied Sciences, Breda, The Netherlands

Past Conference Chair

Dr David King, SFHEA, Division of Computing & Mathematics, School of Design and Informatics, University of Abertay, Dundee, United Kingdom

International Programme Committee

Game Development Methodology

  • Oscar Mealha, University of Aveiro, Portugal

Gamification and Social Game Mechanics

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

Physics and Simulation

 

Physics and Simulation / Graphics Simulation and Techniques

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Ian Marshall, Coventry University, Coventry, United Kingdom
  • Marco Roccetti, University of Bologna, Bologna, Italy

 

 

Facial, Avatar, NPC, 3D in Game Animation

  • Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
  • Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom

 

 

Rendering Techniques

tba

 

Artificial Intelligence and Deep learning

 

Artificial Intelligence and Simulation Tools for Game Design

  • Stephane Assadourian, UBISOFT, Montreal, Canada
  • Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
  • Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Miguel Tsai, Ling Tung University, Taichung, Taiwan

 

 

Deep Learning, Adaptation and Procedural Generation

  • Christian Bauckage, University of Bonn, Sankt Augustin, Germany
  • Christos Bouras, University of Patras, Patras, Greece
  • Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium

 

 

Intelligent/Knowledgeable Agents

  • Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.

 

 

Collaboration & Multi-agent Systems

  • Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France

 

 

Opponent Modelling

  • Ingo Steinhauser, Binary Illusions, Berlin, Germany

 

 

Peripheral

 

Voice Interaction

tba

 

 

Psychology, Affective Computing and Emotional Gaming

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

 

 

Artistic input to game and character design

  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
  • Richard Wages, Nomads Lab, Koln, Germany

 

 

Storytelling and Natural Language Processing

  • Jenny Brusk, University of Skövde, Skövde, Sweden
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Clark Verbrugge, McGill University, Montreal, Canada

 

 

Modelling of Virtual Worlds

tba

 

 

Online Gaming and Security Issues in Online Gaming

  • Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michel Simatic, Telecom Sud-Paris, Evry Cedex, France

 

 

MMOG's

  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada
  • Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

 

 

Serious Gaming

 

Serious Games and Gamification

  • Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
  • Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
  • Peter Lowe, Institute of Technology Carlow, Carlow, Ireland

 

 

Games Analysis

  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA

 

 

Wargaming Aerospace Simulations, Board Games etc....

  • Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
  • Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
  • Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

 

 

Games for training

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Liliana Vale Costa, University of Aveiro, Portugal
  • Michael J. Katchabaw, The University of Western Ontario, London, Canada

 

 

Games Applications in Education, Government, Health, Corporate, First Responders and Science

  • Sanaul Haque, Institute of Technology Carlow, Carlow, Ireland
  • Pieter Jorissen, Karel de Grote Hogeschool, Hoboken, Belgium
  • Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil

 

 

Games Interfaces - Playing outside the Box

 

 

Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games

  • Liliana Vale Costa, University of Aveiro, Portugal

 

REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAME-ON 2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
is/are:
Name:
Address:
Name:
Address:
If you would like to receive more information about EUROSIS and its
activities, please tick the following box:
[ ] YES, I would like to know more about EUROSIS
[ ] NO, please remove me from your database.
Please send or fax this card immediately to:
Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: +32.59.255330
Fax: +32.59.242738

GAME-ON is a registered trademark of ETI Bvba (The European Technology Institute)nr 1061384-761314

Regards
Philippe

-
Philippe Geril, EUROSIS-ETI
European Simulation Office
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: +32.59.255330
Fax: +32.59.242738
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