2nd Call for Papers - GAMEON-NA'2012, August 16-18, 2012, Digipen Institute of Technology, Redmond, USA

SECOND CALL FOR PAPERS

GAMEON-NA'2012
7th annual North American GAME'ON Conference
http://www.eurosis.org/cms/?q=taxonomy/term/320

August 16-18, 2012

Digipen Institute of Technology
https://www.digipen.edu/
Redmond, USA

Dear Colleague,

This is a reminder that the submission period for GAMEON-NA'2012 starts MAY 20th which is IN TWO WEEKS and ends JUNE 1ST.

A quick reminder of the topics for GAMEON-NA'2012
[] Games Development Methodology
[] Simulation in Games
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training.
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition

Conference Committee

Conference Chair

Xen Li, Digipen Institute of Technology, Redmond, USA

International Programme Committee

Game Development Methodology

Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil
Gabriele D'Angelo, University of Bologna, Bologna, Italy
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Ana Veloso, University of Aveiro, Portugal

Physics and Simulation

Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom .
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal

Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany

Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Vinicius Fernandes dos Santos, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland

Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy

Collaboration & Multi-agent Systems
Sophie Chabridon, Institut TELECOM, Evry, France

Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany

Peripheral

Voice Interaction

TBA

Psychology and Affective Computing

Eva Hudlicka, Psychometrix Associates, Blacksburg, USA

Artistic input to game and character design

Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany

Storytelling and Natural Language Processing

Ali Arya, Carleton University, Ottawa, Canada
Jenny Brusk, Gotland University College, Gotland, Sweden
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
Clark Verbrugge, McGill University, Montreal, Canada

Modelling of Virtual Worlds

Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan

Online Gaming and Security Issues in Online Gaming

Pal Halvorsen, University of Oslo, Oslo, Norway
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway

MMOG's

Chris Joslin, Carleton University, Ottawa, Canada
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Joerg Kienzle, McGill University, Montreal, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA

Serious Gaming

Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands

Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria

Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano, University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA

Games Interfaces - Playing outside the Box

Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Anthony Whitehead, Carleton University, Ottawa, Canada

Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany

Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom

Regards
Philippe

"The European Multidisciplinary Society for Modelling and Simulation Technology"

-
Philippe Geril
EUROSIS -ETI Tel: +32.59.255.330
European Simulation Office Fax: +32.59.255339
Greenbridge NV E-mail: philippe.geril@eurosis.org
Wetenschapspark 1 E-mail: pgeril@yahoo.co.uk
Plassendale 1 URL: http://www.eurosis.org
B-8400 Ostend
Belgium
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