1st CFP - NASTEC'2019 - GAME-ON-NA'2019, July 2-4, 2019, Laval University, Quebec, Canada


The North American Simulation technology Conference'2019
Simulation and AI in Computer Games - North-America
Laval University
Quebec, Canada
JULY 2-4, 2019

Organised by
The European Technology Institute
Sponsored by
Laval University
University of Skovde
University of Žilina
For latest information see:

The aim of the event is to bridge the information gap
in research and improving scientific exchanges between
Europe and North-America, While NASTEC aims to provide
an insight into the latest hot research topics in the
field of modelling and simulation while GAME-ON-NA aims
to emulate the diversity of subjects that have kept
GAME-ON at the forefront of games research conferences
over the last 20 years.


Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials

Tutorial proposals should be emailed to Philippe.Geril@eurosis.org,
by indicating the type of tutorial you would like to suggest.
(T1, T2 or T3) before FEBRUARY 15, 2019.
A confirmation email will be sent to verify that the proposal was received.


All submissions will be peer reviewed by at least three members of the International
Program Committee. Accepted papers will be published in the conference Proceedings
(both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;


Modelling Methodology and Tools

  • Simulation Analysis
  • Simulation Optimization
  • Verification, Validation and Accreditation
  • Modelling Simulation Tools
  • Open Source Simulation Languages and Tools
  • Discrete and Continuous Simulation Modelling Techniques and Tools

Modelling Techniques

  • Analytical and Numerical Modelling Techniques
  • Petri Nets Simulation
  • Bond Graph Simulation
  • Monte Carlo Simulation
  • Web and Cloud Based Simulation
  • Random Simulation
  • Object-Orientation and Re-use
  • Simulation and Datamining

Simulation and AI

  • AI and Expert Systems
  • AI and Neural Networks
  • AI and Fuzzy Systems
  • Agent Based Simulation
  • Intelligent Systems

High Performance/Parallel and Large Scale Computing

  • DEVS
  • Physics modelling and Cosmological Simulation
  • Fluid Flow Modelling Simulation
  • Simulation in Environmental Ecology, Marine Biology, and Biology
  • Simulation in Biological Systems and Medicine
  • Geosimulation and Big Data

Simulation, Training and Design

  • Simulation in Education and Graphics/Data Visualization
  • VR and Graphical Simulation in Industry
  • Augmented Reality and Pervasive Systems in Factories
  • Simulation-based evaluation of interactive systems
  • Simulation in Industrial and Product Design

Simulation in Electronics, Computers and Telecommunications

  • Simulation of Complex Multiprocessor Systems
  • Simulation in Nanotechnology
  • Industrial Internet of Things
  • Intelligent Connected Systems
  • Simulation in Electronics Manufacturing
  • Patient Centered Health Care with Meaningful Use of IT

Simulation in Engineering Processes

  • Simulation in Model Driven Engineering
  • Engineering of Embedded Systems
  • Simulation in Aerospace
  • Simulation in Marine Systems
  • Simulation in Automotive Systems
  • Simulation in Civil and Building Engineering
  • Simulation in Chemical, Petroleum and Mining Engineering
  • Simulation in Environmental Engineering
  • Simulation in Energy and Power Systems
  • Simulation in Renewable Energy Technologies
  • Simulation in Automation and Robotics

Collaborative Engineering

  • Collaborative Engineering - Organization and Management
  • Collaborative Engineering data management and information modeling
  • Collaborative Engineering process management and simulation
  • Collaborative environments for virtual teams

Simulation in Manufacturing

  • Collaborative Enhanced Lean Manufacturing Simulation
  • Simulation Optimization in Manufacturing
  • Factory Planning and Control for SME's
  • Smart Factory 1.0 and Industry 4.0
  • Steel Manufacturing and New Materials Manufacturing
  • Apparel and Textile Manufacturing Simulation

Simulation in Logistics

  • Simulation in Supply Chains
  • Simulation in Logistics
  • Simulation in Hospital Logistics
  • Simulation and Modelling for humanitarian/emergency operations

Simulation in Traffic

  • Transport Simulation
  • Intelligent Transport Systems
  • Simulation in Traffic
  • Harbour simulation
  • Urban Simulation
  • Real-time GPS Simulation and Service Applications

Simulation in Economics and Business Management

  • Simulation Applied to Economics
  • Agents in Business Automation and Economics
  • Simulation in Business and Economics
  • Simulation in Business Games
  • Simulation Tools for Business Management & Business Intelligence
  • Simulation and Analysis of Environmental effects of business
  • Simulation in OR and Knowledge Management
  • Statistical Analysis and Data Mining of Business Processes
  • Data-Driven Tradespace Exploration and Analysis

Political and Government Simulation

  • Simulation in Military and Defense
  • Policy Modelling and Simulation in E-Management, E-Government, E-Commerce and E-Trade
  • Emergency Management and Risk Analysis Management
  • Sustainable Development Management
  • Predictive Simulation and Methodology for Futures Research


Games Development Methodology

  • Game Theory/Multi-Agent Systems
  • Gamification and Social Game Mechanics
  • Game Design

Artificial Intelligence and Deep Learning

  • Learning, Adaptation and Procedural Generation
  • Intelligent/Knowledgeable Agents
  • Collaboration & Multi-agent Systems
  • Opponent Modelling
  • AI and Simulation Tools for games design

Physics and Simulation/Graphical Simulation

  • 3D Scalability
  • Facial, Avatar, NPC, 3D in Game Animation
  • Modelling of Virtual Worlds
  • Rendering Techniques, RTRT, RTPT

Affective Computing and Emotional Gaming

  • Cognitive Psychology
  • Voice Interaction
  • Artistic input to game and character design
  • Storytelling and Natural Language Processing

Online Gaming

  • Online Gaming
  • Security Issues in Online Gaming
  • MMOG's

Serious games and Gamification

  • Wargaming Aerospace Simulations, Board Games etc...
  • Games for training
  • Games Applications in education, Government, health, Corporate

Game Consoles Interfaces

  • Games Consoles
  • Games Console Design
  • Mobile Gaming
  • Perceptual User Interfaces for Games

for more info see:


Workshops on simulation, gaming, AI, or software topics can be
proposed by FEBRUARY 15, 2019.


The poster session only features work in progress. Next to the actual poster presentation,
these submissions also feature as short papers in the Proceedings.


This session is for students who want to present their work in progress or part of their
doctoral thesis as a paper. Student papers are denoted by the fact that only the name of
the student appears on the paper as an author. They are published as short papers in the


For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for
projects session(s) will be organised by EUROSIS to give potential project teams or individuals
the opportunity to present their research in order to link up with fellow researchers for
future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.


A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for further details.
Email: Philippe.Geril@eurosis.org

- Submission Deadline MARCH 15, 2019
- LATE Submission Deadline: MARCH 30, 2019
- From April 25, 2019 onward notification of acceptance or rejection
- May 25, 2019 Final Paper Submission
- July 2-4, 2019, Conference at Laval University, Quebec, Canada

Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating
the designated track and type of submission (8 -5 or 3 page paper)
to the EUROSIS office (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAME-ON'2019 and designated track or USE
THE ONLINE SUBMISSION FORM by the required deadlines (see below - LINKED TOMORROW)

Only original papers, which have not been published elsewhere, will be accepted
for publication


Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
All EUROSIS Proceedings are submitted to ISI Web of Knowledge,
IET, SCOPUS and Elsevier Engineering Village for referencing.

Quality Control

In order to ensure the quality of the proceedings, ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.


Registration Fees
EUROSIS members
Other Participants
Pre-registration before May 25, 2019 € 510 € 510 € 565
Registration after May 25, 2019 Pre-registration required € 565 € 605


Registration Fees
EUROSIS members
Other Participants
Pre-registration before May 25, 2019 € 405 € 405 € 420
Registration after May 25, 2019 Pre-registration required € 420 € 440

Master Students of Laval University can attend the conference sessions for free.(excluding coffee breaks, lunches, dinner, printed copy of the proceedings)

The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches, a conference dinner and possible conference


8 pages, single spaced, double column, including abstract, conclusions, diagrams, references).
During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent, full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.
Each submission will be reviewed by at least three members of the NASTEC'2019 GAMEON-NA'2019 International Program Committee.
Accepted extended papers are automatically published in a journal.

At least five pages, single spaced, double column).
Participants may also submit a 5 page paper for a regular (5 pages).
During review, the submitted 5 PAGE FULL papers can be accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as extended (8-page) papers for the conference proceedings.
Each submission will be reviewed by at least three members of the NASTEC'2019 - GAME-ON-NA'2019 International Program Committee

At least three pages, single space, double column.
Participants may also submit a 3 page short paper. During review, the submitted 3 PAGE papers can be accepted either as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as full five (5-page) paper for the conference proceedings by the International Program Committee. All accepted papers will be published in the NASTEC'2019 - GAME-ON-NA'2019 Conference Proceedings.


Philippe Geril
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.255339
Email: philippe.geril@eurosis.org


The 2019 NASTEC - GAMEON-NA Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event


The official conference language for all papers and presentations is English


The conference will be held at the
Laval University
Quebec, Canada
(info to be extended next week)


for info on local hotels see:
(info to be added next week)

First Name:
Occupation and/or Title:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
Yes, I intend to attend the [] NASTEC'2019 [] GAME-ON-NA'2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Modelling Methodology and Tools
[ ] Modelling Techniques
[ ] Simulation and AI
[ ] High Performance/Parallel and Large Scale Computing
[ ] Simulation, Training and Design
[ ] Simulation in Engineering
[ ] Collaborative Engineering
[ ] Simulation in Manufacturing
[ ] Simulation in Logistics
[ ] Simulation in Traffic
[ ] Simulation in Economics and Business Management
[ ] Political and Governmental Simulation
[ ] Games Development Methodology
[ ] Artificial Intelligence and Deep Learning
[ ] Physics and Simulation/graphical Simulation
[ ] Affective Computing and Emotional Gaming
[ ] Online Gaming
[ ] Serious Games and Gamification
[ ] Game Consoles Interfaces

[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference
If you would like to receive more information about EUROSIS and its
activities, please tick the following box:
[ ] YES, I would like to know more about EUROSIS
[ ] NO, please remove me from your database.
Please email or fax this form immediately to:
Philippe Geril
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.242738

Philippe Geril, EUROSIS-ETI
European Simulation Office
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255330
Fax: OO32.59.242738

* Your Scientific information site on *
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