Preliminary Programme - 20th annual GAME-ON Conference, September 18-20, 2019, Breda Univ. of Applied Sciences, The Netherlands

Dear Colleague,

Please find hereafter the preliminary programme
for the 20th annual GAME-ON'2019 - Simulation and AI
in Games Conference, which will be held at Breda
University of Applied Sciences, Breda, The Netherlands.
from September 18-20, 2019.

Conference link with extra info is on:

Read about the keynotes here

The social programme info (so far) can be found here

Hotel information can be found here

The online registration form is linked on:

Beware the general timing below is advisory
and can undergo minor changes in the final programme.
(such as adding in an extra visit and tutorials)


Preliminary programme

Session Timing

  • 08.30-17.00   Registration
  • 09.00-09.30   Welcome Address and Introduction to GAME-ON'2019
  • 09.30-10.30   Keynote
  • 10.30-11.00   Coffee Break
  • 11.00-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Keynote
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Session
  • 17.30-   Exhibition

  • 08.30-17.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Keynote
  • 15.00-15.30   Coffee Break
  • 15.30-16.00   Session
  • 16.00-17.00   Invited Talk
  • 19.00-23.00   Conference Dinner

  • 08.30-09.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-12.45   Closing Session


Blurred Lines - Embracing Creativity and Technology to be More Effective

Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom

Let's get a little bit serious

Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France

Game-Based Psychotherapy

Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

Title to be announced

Phoenix Perry, Goldsmiths - University of London, London, United Kingdom

Invited Speech

Virtual Reality as an Experiential Art Form

Iris van der Meule, AKV St.Joost Den Bosch, Den Bosch, The Netherlands


Game Design Fundamentals

Gameplay Definition: a Game Design Perspective

Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

Affective Games: Adaptation and Design

Salma Hamdy and David King, SDI, Abertay University, Dundee, Scotland

Gender and Play in Goblin Dice

Hamna Aslam, Joseph Alexander Brown, Evgenii Nikolaev and Elizabeth Reading, Innopolis University, Innopolis, Russia

Game Development

Agile Game Development Cycles: Case Studies from different Game Jams

Barbaros Bostan and Mehmet Ilker Berkman, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey

Worldbuilding Components and Transmedial Extensions of Computer Role Playing Games

Barbaros Bostan, Güven Çatak and Basak Tinli, Bahçesehir University, Galata, Karaköy and Hadi Cagdas Erk, Sabanci University, Tuzla, Istanbul, Turkey

Game AI

Using a Genetic Algorithm for the Procedural Generation of Layered Materials for Real-Time Rendering

Alessio Bernardi, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti, University of Milan, Milan, Italy

N-Layered Feudal Network in an RTS Game Environment

Benjamin Bugeja, Sandro Spina and Jean-Paul Ebejer, University of Malta, Malta

Adding Variety in NPCS Behaviour using Emotional States and Genetic Algorithms: The Genie Project

Federica Agliata, Marcello Bertoli, Laura Anna Ripamonti, Dario Maggiorini and Davide Gadia, University of Milan, Milan, Italy

Data Analytics and Player Behavioural Analysis

The ACE2 Model: Refining Bartle's Player Taxonomy for Creation Play

Thomas van Dam, University of Amsterdam, Amsterdam and Sander Bakkes, Utrecht University, Utrecht, The Netherlands

Implementing Drama Management for Improved Player Agency in Interactive Storytelling

Christopher McEvoy, University of Abertay, Dundee, United Kingdom

Serious and Entertaining

Edmund Carlo Louis van den Akker, Breda University of Applied Sciences, Breda, The Netherlands

A Taxonomy for Achievements in Digital Games

Sofia Yermolaieva and Joseph Alexander Brown, Innopolis University, Innopolis, Russia

Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning

Anna Guitart, Ana Fernández del Rio and África Periáñez, Yokozuna Data, a Keywords Studio, Tokyo, Japan

Real World Gamification

A Systematic Literature Review of Gamification Design

Rokia Bouzidi, Fahima Nader and Rachid Chalal, Ecole nationale Superieure d'Informatique, Oued-Smar, Alger, Algeria and Antonio De Nicola, ENEA, Casaccia
Research Centre, Rome, Italy

Game and Humanitarian: From Awareness to Field Intervention

Emmanuel Guardiola, Technische Hochschule Köln, Cologne Game Lab, Köln, Germany

Sharing Open Sustainability Data through a Gamified Application

Kaisa Könnölä, University of Turku, Turun Yliopisto, Finland

A Shipping Simulation through Pathfinding: SEL within the MSP Challenge Simulation Platform

Phil de Groot, Wilco Boode, Carlos Santos and Harald Warmelink, Breda University of Applied Sciences, Breda, The Netherlands

ESM'2019, October 28-30, 2019, Universitat de les Illes Balears, Palma de Mallorca, Spain
MESM'2019-GAME-ON ARABIA'2019, November 18-20, 2019, Dubai
SCIFI-IT'2020, March 23-25, 2020, De Krook, Ghent, Belgium
FOODSIM'2020, April 6-9, 2020, University of Leuven Research Centre, Ghent, Belgium
ISC'2020, June 8-10, 2020, UCD Dublin, Ireland
NASTEC'2020 - GAMEON-NA'2020, July 2020, Universite Laval, Quebec City, Canada (TBC)
GAME-ON'2020, September 23-25, 2020, Department of Communication and Art, University of Aveiro, Aveiro, Portugal
ESM'2020, October 2020, LAAS, Toulouse, France (TBC)
MESM'2020-GAME-ON ARABIA'2020, November 2020, Dubai (TBC)
ISC'2021, June 2-4, 2021, University of Malta, Valletta, Malta

Philippe Geril
European Simulation Office
Greenbridge science Park
Ghent University - Ostend Campus
Wetenschapspark 1, Plassendale 1
B-8400 Ostend
Tel: OO32.59.255.330
Fax: OO32.59.242.738

* Your Scientific information site on *
* Computer Simulation - Concurrent Engineering - Multimedia- Games *



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