Prel. Programme - SCIFI-IT'2020 - 4th Annual Science Fiction Prototyping Conference, March 23-25, 2020, De Krook, Ghent, Belgium

Dear Colleague,

Please find hereafter the preliminary programme
for the 4th annual SCIFI-IT'2020 - Science Fiction
Prototyping Conference, which will be held at de Krook,
Ghent University, Ghent, Belgium from March 23-25, 2020.

Conference link with extra info is on:

Read about the keynote and invited speakers here

Read about the workshops here

Hotel information can be found here

The online registration form is linked on:

Beware the general timing below is advisory
and can undergo minor changes in the final programme.
(such as adding in an extra visit and tutorials)
The social programme will be added in this month as will
the extra sessions organized by Ghent University.
We envisage a guided visit on the 24th of March to the Design Museum


Preliminary programme

Session Timing

  • 09.00-17.00   Registration
  • 09.00-09.45   Welcome Address and introduction to SCIFI-IT'2020
  • 09.45-10.30   Keynote Speaker
  • 10.30-11.00   Coffee Break
  • 11.00-12.30   Session
  • 12.30-13.30   Lunch
  • 13.30-14.30   Invited Speaker
  • 14.30-15.00   Coffee Break
  • 15.00-17.00   Session
  • 17.00-   Free Evening or Concert (TBC)

  • 08.30-17.00   Registration
  • 09.00-10.00   Invited Speaker
  • 10.00-10.30   Coffee Break
  • 10.30-11.30   Session
  • 11.30-12.30   Invited Speaker
  • 12.30-13.30   Lunch
  • 13.30-15.00   Workshop
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Visit
  • 19.00-23.00   Conference Dinner

  • 09.00-09.30   Registration
  • 09.00-10.00   Invited Speaker
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Workshop
  • 12.30-12.45   Closing Session

Sessions organized by Ghent University will be added shortly



The Rise of the Nonhuman

Leonel Moura, Lisbon, Portugal

Invited Speakers


Artificial Thinking: A Multi-Agent System of Insight in a Stream of Perceptions?

Joël Colloc, Université of Le Havre, Le Havre, France


Head Shot! Playing Politics in Computer Games

Joseph DeLappe, Professor of Games and Tactical Media Division of Games and Art, Abertay University, Dundee, Scotland, United Kingdom


Applied History. Developing meaningful connections between Past, Present and Future

Harm Kaal, Radboud University, Nijmegen, The Netherlands and Jelle van Lottum, Huygens Institute for the History of the Netherlands, The Hague, The Netherlands


Virtual Reality as an Experiential Art Form

Iris van der Meule, AKV St.Joost Den Bosch, Den Bosch, The Netherlands



AI Decision taking and Ethics

Cees J.M. Lanting, DATSA Belgium Consulting, Leuven, and Erik Mannens, Ghent University-IMEC, Ghent, Belgium


Multi-Platform Medical Virtual Reality Training

Ivan De Boi, Faculty of Applied Engineering, University of Antwerp, Antwerp and Pieter Jorissen, Department of Industrial Sciences and Technology, Karel de Grote University College, Hoboken, Belgium


Human-Machine Interfaces


Pragmatic Model for Human Role definition in Mixed Intelligence Solutions

Anton Ivaschenko, Arkadiy Krivosheev, Tatiyana Nikiforova, Samara State Technical University, Samara, Russia


Categorical Data as a Stone Guest in a Data Science Projects for Predicting Defective Water Meters

Giovanni Delnevo, Marco Roccetti and Luca Casini, Department of Computer Science and Engineering, Alma Mater Studiorum ‐ University of Bologna, Bologna, Italy


An attempt to Model Decision Processes for Time-Constrained Applications

Izabella V. Lokshina, MIS, SUNY Oneonta, USA and Cees J.M. Lanting, DATSA Belgium Consulting, Leuven, Belgium

Immersive Technologies


Lessons Learned and new Research Opportunities in Immersive Technologies for Defence Applications

Charles Hamesse and Rob Haelterman, Department of Mathematics, Royal Military Academy, Brussels, Belgium


A Taxonomy of Contemporary Artificial Intelligence Techniques used in Virtual Reality Training and Simulations

Ivan De Boi, Faculty of Applied Engineering, University of Antwerp, Antwerp and Pieter Jorissen, Department of Industrial Sciences and Technology, Karel de Grote University College, Hoboken, Belgium


UX Evaluation of VR Locomotion & Virtual Object Interaction Mechanics

Daniel P. O. Wiedemann, Peter Passmore and Magnus Moar, Middlesex University, The Burroughs, London, United Kingdom

Future Data Management and Infrastructure


The Barrier of Meaning in Archaeological Data Science

Luca Casini, Marco Roccetti, Giovanni Delnevo, Department of Computer Science and Engineering and Nicolò Marchetti and Valentina Orrù, Department of History and Cultures,
Alma Mater Studiorum - University of Bologna, Bologna, Italy


A Comprehensive Study of Data Protection in Public Cloud Computing

Zied Trifa, Sonia Amamou and Maher Khmakhem, MIRACL Research Center, Sfax, Tunisia


Recursive Decomposition Model for the Big Data Exchange

Anton Ivaschenko, Samara State Technical University and Anastasia Stolbova, Samara National Research University, Samara, Russia


Using Wireless and Mobile Technologies in Healthcare on a Wide Scale: The Issues and Challenges to Overcome

Izabella V. Lokshina, SUNY Oneonta, Oneonta, USA and Cees J. M. Lanting, DATSA Belgium Consulting, Leuven, Belgium

FOODSIM'2020, April 5-9, 2020, University of Leuven Ghent Research Centre, Ghent, Belgium
ISC'2020, June 8-10, 2020, UCD Dublin, Ireland
GAME-ON'2020, September 23-25, 2020, Department of Communication and Art, University of Aveiro, Aveiro, Portugal
ESM'2020, October 21-23, 2020, LAAS, Toulouse, France
MESM'2020-GAME-ON ARABIA'2020, November 2020, Dubai (TBC)
ISC'2021, June 2-4, 2021, University of Malta, Valletta, Malta
ESM'2021, October 2021, Link Campus University, Rome, Italy

Philippe Geril
European Simulation Office
Greenbridge science Park
Ghent University - Ostend Campus
Wetenschapspark 1, Plassendale 1
B-8400 Ostend
Tel: OO32.59.255.330

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