Preliminary Programme 21st annual GAME-ON'2020, September 24-25, 2020, University of Aveiro, Aveiro, Portugal

Dear Colleague,

Please find hereafter the preliminary programme
for the 21st annual GAME-ON'2020 - Simulation and AI
in Games Conference, which will be held at the Department
of Communication and Art, University of Aveiro,
Aveiro, Portugal from September 24-25, 2020.

Because of covid_19 we have presentations for
two full days only, and we have envisaged the
event as a hybrid on-site and online event, with
different prices for on-site and online participation.

Conference link with extra info is on:

Read about the keynotes here

The social programme info (so far) can be found here
This will be undergo some changes

Hotel information can be found here

The online registration form is linked on:

Beware the general timing below is advisory
and can undergo minor changes in the final programme.
(such as adding in an extra visit and tutorials)

Furthermore, We continuously monitor the COVID situation
and adapt our conference plans accordingly.

Regards and stay safe
p.s. the EUROSIS office will be closed from July 21st to July 27th

Preliminary programme

Session Timing

  • 08.30-17.00   Registration
  • 09.00-09.30   Welcome Address and Introduction to GAME-ON'2020
  • 09.30-10.30   Keynote
  • 10.30-11.00   Coffee Break
  • 11.00-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Keynote
  • 15.00-15.30   Coffee Break
  • 15.30-17.30   Session
  • 20.30-   Conference Dinner

  • 08.30-17.00   Registration
  • 09.00-10.00   Keynote
  • 10.00-10.30   Coffee Break
  • 10.30-12.30   Session
  • 12.30-14.00   Lunch
  • 14.00-15.00   Session
  • 15.00-15.30   Coffee Break
  • 15.30-17.00   Workshop
  • 17.00-17.15   Closing Session
  • 19.00-23.00   Social Event



Procedural Content Generation Techniques applied to Game Design and Development

Davide Gadia, Università degli Studi di Milano, Milan, Italy


The Highs and Lows of Natural Language Learning Gamification

Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan


Evaluation of a VR system for Pain Management using Binaural Acoustic Stimulation

Francisco José Perales López, Catedrático de Universidad CCeIA, Dep. Matemáticas e Informatica, UIB, Palma de Mallorca, Illes Balears, Spain



Using Modern Board Game Mechanisms to develop Simple Analog Serious Games

Micael Sousa, University of Coimbra, Coimbra, Portugal


Game Design


Co-Creating Gamified Service Design - Case Gamified Airport Security Workshop

Pirita Ihamäki, Prizztech Ltd. and Katriina Heljakka, University of Turku, Pori, Finland


Designing a Mobile Game to Generate Player Data | Lessons Learned

William Wallis, William Kavanagh, Alice Miller and Tim Storer, University of Glasgow, Glasgow, Scotland, United Kingdom


Towards the Creation of a Conceptual Framework in the Context of GAMERS4NATURE Toolkit to Game Design

Pedro Beça, Rita Santos, Ana Isabel Veloso, Mónica Aresta and Gonçalo Gomes, University of Aveiro, Campus Universitário de Santiago, Portugal

AI in Game Design


How to make a Horror Game Scary: A Case Study

Yuan Tu and Maxim Mozgovoy, The University of Aizu, Fukushima, Japan


Evaluating Clustering Methods Underpinning Content Generation in Games using GANs

Gabriel Lacey and Ruth E Falconer, Abertay University, Dundee, Scotland, United Kingdom

Game Mechanics


Multi-Modal Study of the Effect of Information Complexity in a Crisis Management Game

Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg and Sander Bakkes, Utrecht University Utrecht, The Netherlands


From Learning Mechanics to Tabletop Mechanics: Modding Steam Board Game to be a Serious Game

Micael Sousa and Joana Dias, University of Coimbra, Coimbra, Portugal

Game Player Interaction


Exploring Peak-end Effects in Player Affect through Hearthstone

Agner Piton, Paris Mavromoustakos Blom and Pieter Spronck, Tilburg University, Tilburg, The Netherlands


Player Modeling for Role Playing Games

Henrique Fernandes and Pedro A. Santos, Instituto Superior Tecnico / INESC-ID, Lisboa, Portugal

Real World Gamification


Gamified Doll-Dramas: Provocations, Playbor and Participatory Play practices in the Age of iTV

Katriina Heljakka, University of Turku and Pauliina Tuomi, University of Tampere, Pori, Finland


Gamified App to promote Senior Cyclo-Tourism: A Pilot Study

Cláudia P. Ortet, Ana I. Veloso and Liliana V. Costa, DigiMedia - Digital Media and Interaction Research Centre, University of Aveiro, Aveiro, Portugal


Effects of Daily Routine on Students' SDT Needs Satisfaction: A Pilot Study towards developing a Digital Gamified System

Sanaul Haque, Daire O'Broin and Joseph Kehoe, gameCORE Research Centre. Institute of Technology Carlow, Carlow, Ireland

EUROSIS 2021-2022 Conferences so far

ISC'2021, (19th Annual Industrial Simulation Conference)
June 2-4, 2021, University of Malta, Valletta, Malta. (website under construction)
GAME-ON'2020, September 2021, University of Aveiro, Aveiro, Portugal
ESM'2021, (35th Annual European Simulation and Modelling Conference)
October 2021, Link Campus University, Rome, Italy (website under construction)
ISC'2022, June 2022, UCD Dublin, Ireland

Philippe Geril
European Simulation Office
Bluebridge - Ostend Science Park
Wetenschapspark 1, Plassendale 1
B-8400 Ostend
Tel: OO32.59.255.330

* Your Scientific information site on *
* Computer Simulation - Concurrent Engineering - Multimedia- Games *



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