GAMEON 2006 Preliminary Programme

Dear Colleague,

Please find enclosed the listing of accepted papers and
Preliminary overview of the conference schedule for GAMEON 2006
which will be held at the TU Braunschweig from November 29-
December 1, 2006

The following conference webpages have also been updated

http://www.ibr.cs.tu-bs.de/news/ibr/game-on-2006/tutorials.html

http://www.ibr.cs.tu-bs.de/news/ibr/game-on-2006/venue.html

http://www.ibr.cs.tu-bs.de/news/ibr/game-on-2006/hotels.html

(to receive the special hotel rates please contact me on philippe.geril@eurosis.org )

The programme below will be posted tomorrow on the GAMEON 2006
Website:

Wednesday November 29
10.30 - 12.30 Tutorial Paper and Tutorial Part 1
12.30 - 14.00 Lunch
14.00 - 15.00 Tutorial Part 2
15.00 - 15.30 Coffee Break
15.30 - 17.30 Tutorial Part 3
17.30 - 18.30 AIBO Soccer Game and Get-together-Party

Thursday November 30
09.00 - 10.00 Keynote Speaker, Prof. Wand
10.00 - 11.00 Graphics 1 (2 papers)
11.00 - 11.30 Coffee Break
11.30 - 13.00 Graphics 2 (3 papers)
13.00 - 14.15 Lunch
14.15 - 15.00 Game Demo by TU Braunschweig Students
15.00 - 15.30 Coffee Break
15.30 - 17.00 Artificial Intelligence 1 (3 papers)
17.00 - 17.30 Coffee Break
17.30 - 18.30 Artificial Intelligence 2 (2 papers)
20.00 - 23.00 Conference Dinner

Friday December 1
08.30 - 9.30 Invited Talk, Prof. Masuch
9.30 - 11.00 Robotics and Mobile Gaming (3 papers)
11.00 - 11.30 Coffee Break
11.30 - 13.00 Mobile Gaming (3 papers)
13.00 - 13.15 Closing session
13.15 - 14.45 Lunch
(45 minutes for transfer)
15.30 - 17.30 Conference Company Visit

TUTORIAL

The Myths (and Truths) of Java Games Programming
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand

JOGL: JAVA and OPENGL
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand

WORKSHOP
Gaming with AIBO Robots
Leon Rothkrantz, TU Delft, Delft, The Netherlands

GRAPHICS

RENDER-01
Optimizing the Deferred Shading
Frank Puig Placeres

RENDER-02
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees
Christian Linz and Marcus Magnor, Institut fur Computergraphik, TU Braunschweig, Germany and Alex Reche-Martinez, George Drettakis, REVES/INRIA, Sophia-Antipolis, France

RENDER-03
Realistic Rendering of Point Cloud Models with Ambient Shadowing and Environment Lighting
Sushil Bhakar, Feng Liu, Thomas Fevens, Sudhir Mudur, Concordia University, Montreal, Quebec, Canada

GRAPH-01
A new Approach for 3D mesh Generation
Refik Samet and Emrah Ozsavas, Ankara University, Tandogan/Ankara, Turkey

GRAPH-03
Interactive learning interface for automatic 3D scene generation
Yoshiaki Akazawa, Yoshihiro Okada and Koichi Niijima, Graduate School of Information Science and Electrical Engineering, Kyushu University, Fukuoka, Japan

ARTIFICIAL INTELLIGENCE

AI-01
Applying Robotic Techniques for Behavior Recognition in Game Agents
Verena V. Hafner, Technische Universitat Berlin, DAI Labor and Christian Bauckhage, Martin Roth, Deutsche Telekom AG, Laboratories, Berlin, Germany

AI-02
AI System Designs for the First RTS-Game AI Competition
Michael Buro, James Bergsma , Timothy Furtak, Frantisek Sailer, David Tom, and Nick Wiebe, University of Alberta, Edmonton, Alberta, Canada and David Deutscher, Tel Aviv University, Israel

AI-03
A Multiagent Soccer Simulator based on a Simplified Soccer Model
Iwein J.J. Borm and L.J.M. Rothkrantz, Delft University of Technology, Delft, The Netherlands

AI-04
A Guided Genetic Algorithm for the Planning in Lunar Lander Games
Zhangbo Liu, University of British Columbia, Vancouver, Canada

DESIGN-01
A First Look at Build-Order Optimization in Real-Time Strategy Games
Alex Kovarsky and Michael Buro, University of Alberta, Edmonton, Alberta, Canada

ROBOTICS

ROBO-01
Robot Soccer Strategy Described By Text File
Vaclav Snasel, Jan Martinovi­c, Pavel Kromer and Bohumil Horak
VSB - Technical University of Ostrava, Ostrava, Czech Republic

ROBO-02
An Aibo Watchdog
Zhenke Yang, Bou Tsing Hau and Leon Rothkrantz, Delft University of Technology, Delft, The Netherlands

ROBO-03
Action Selection in Robots Based on Learning Fuzzy Cognitive Map
and Analysis of Variance
Ali Azadeh, Koosha Golmohammadi and Amirhossein Gharehgozli, University of Tehran, Iran

MOBILE GAMING

MMO-01
On guaranteeing Equity to Mobile Players in a Metaverse
Stefano Cacciaguerra, University of Bologna, Cesena (FC), Italy

MOBILE-01
On Bringing Adventure Games into the Mobile Gaming Scenario
Marco Furini, University of Piemonte Orientale, Italy

MOBILE-02
Using Mobile MultiHop Adhoc Networks for MultiPlayer Games
Oliver Wellnitz and Lars Wolf, IBR, Technische Universit„t Braunschweig, Braunschweig, Germany

--
Philippe Geril Tel: +32.9.264.55.09
EUROSIS -ETI Fax: +32.9.264.58.25
Ghent University E-mail: philippe.geril@eurosis.org
Dept.of Industrial Mgmt. E-mail: pgeril@yahoo.co.uk
Technologiepark 903 URL: http://www.eurosis.org
Campus Ardoyen
B-9052 Ghent-Zwijnaarde
Belgium
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