Invited Speakers
Professor Dimitrios Rigas |
Edutainment and Games in eLearning
The use of Edutainment and Games in eLearning has been investigated for several years at the Interactive Innovative Systems (IIS) research group at the Department of Media Technology at De Montfort University. This research presentation will explore usability aspects and empirically derived guidelines for multimodal edutainment and game-based eLearning interfaces. Multi-platform experiments demonstrated an increased user enjoyment, learning retention and that the Game-based learning interface outperformed other eLearning interfaces. Experiments showed that using multimodal features in addition to game-based approach was more efficient, more effective and more satisfactory compared to the other two investigated e-learning interfaces. The presence of an expressive avatar in an edutainment e-learning interface also increased the users’ interest, motivation, and retention and aided thinking and reasoning.
Simon Colton Reader in Computational Creativity Computational Creativity Group Department of Computing, Imperial College, London, UK Tel: +44 (0)20 7594 8315 Fax: +44 (0)20 7581 8024 Email:sgc@doc.ic.ac.uk |
Computational Creativity and Game Design
Computational Creativity is the study of how to build software which takes
on some of the creative responsibility in arts and science projects. In the
computational creativity group at Imperial (www.doc.ic.ac.uk/ccg), we develop
new AI techniques and combinations of existing ones in order to build software
for applications in pure mathematics, graphic design, the visual arts and game
design. In particular, our projects with video game companies contribute to the
long-term goals of in-game directors and the full automation of game design. In
the talk, I will describe these projects within a computational creativity context.
The topics I will cover will include automated board game design, adaptive
arcade games, player classification from social networking analyses and
capturing player experience in a first person shooter. I will describe the trials
and tribulations of working with games companies, in addition to the great
benefits to be gained, and I will endeavour to present a roadmap for the usage
of AI techniques in video game design.