Preliminary Programme
Session Timing
March 1, 2011
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Tutorial
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-18.00 GAMEON-ASIA'2012/ASTEC'2012 Meeting
19.00-22.00 Conference Dinner
March 2, 2011
08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Invited Speaker
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-17.15 Closing Session
March 3, 2011
Company Visit to UBISOFT/DIGIPEN or Singapore harbour (TBC)
INVITED PRESENTATIONS
INVITE_01
Real Time Rendering of Amorphous Effects
Golam Ashraf and Koh Kok Weng, School of Computing, National University of Singapore
INVITE_02
Faithful digital 3D reconstruction of large cities using Computer Vision/Computer Graphics collaboration techniques
André Gagalowicz, INRIA – Rocquencourt, Le Chesnay Cedex, France
INVITE_03
Assassin's Creed
UBISOFT Singapore
SESSION PAPERS
GAME METHODOLOGY AND DESIGN
GAMEON_ASIA_05
Augmented Reality Games; A Review
Chek Tien Tan and Donny Soh, Digipen Institute of Technology, Singapore
GAMEON_ASIA_02
The 6-11 Framework: a new methodology for game analysis and design
Roberto Dillon, DigiPen Institute of Technology, Singapore, Singapore
GAMEON_ASIA_10
Work with Mii: Immersing the Body in the Wii Fit Program
Maria Emilynda Jeddahlyn Pia V Benosa., American University, Washington, D.C./University of the Philippines-Diliman, Bacoor, Cavite, Philippines
GAME AI
GAMEON_ASIA_04
Sharing Behaviors in Games
Harri Ketamo, Satakunta University of Applied Sciences, Pori, Finland
GAMEON_ASIA_07
A Model for Visitor Circulation Simulation in Second Life
Kingkarn Sookhanaphibarn, Ruck Thawonmas and Frank Rinaldo, Ritsumeikan University, Shiga, Japan
GAMEON_ASIA_06
Improved Pareto Optimum passing using varied Speed in Soccer Games
Nattawit Tanjapatkul and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand
STRATEGY GAMING
GAMEON_ASIA_01
Difficulty balancing in Real-Time Strategy Gaming Session using Resource Production Adjustment
Piyapoj Kasempakdeepong and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand
GAMEON_ASIA_12
Strategies to solve a 4x4x3 domineering Game
Jonathan Hurtado, Digipen Institute of Technology, Redmond, USA
GRAPHICS
GAMEON_ASIA_11
Real-Time Object-Space Edge Detection using OpenCL
Dwight House and Xin Li, DigiPen Institute of Technology, Redmond, USA
ASTEC_03
Enhanced Cellular Automata for Image Noise Removal
Abdel latif Abu Dalhoum and Ibrahim Al Dhamari, King Abdulla II School for Information Technology, University of Jordan, Amman,Jordan, and Alfonso Ortega and Manuel Alfonseca, Escuela Politécnica Superior, Universidad Autónoma de Madrid, Spain
MANAGEMENT AND SECURITY
ASTEC_01
Oil and Gas Production Management in East Kuwait Field (Kuwait Oil Company)
M.A. Al-Otaibia, Ray Siddharthab and Abdul Hassan Mohdc
ASTEC_04
Simulating and Optimizing Scheduling System of Outpatient Department
Mahmoud Alrefaei, Alaa Abu Nahiah, Abeer Abu-lebda and Danya Khayal, Qatar University, Doha, Qatar
ASTEC_02
Semantics-Based High Performance Asynchronous Speculative Locking Protocol for Improving the Performance of Read-only Transactions
T. Ragunathan, International Institute of Information Technology, Hyderabad, India. And P. Krishna Reddy, International Institute of Information Technology, Hyderabad, India