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Preliminary Programme
Session Timing
September 28
09.00-16.00 Registration
09.30-09.45 Welcome by Mei Si, Rensselaer Polytechnic Institute
09.45-11.00 Invited Speaker
11.00-11.30 Coffee Break
11.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Invited Speaker
14.30-15.00 Coffee Break
15.00-16.30 Session
16.30-
September 29
09.00-16.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-15.30 Session
15.00-15.30 Coffee Break
15.30-18.30 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner
September 30
09.00-11.00 Company Visit
INVITED SPEAKERS
Title to be announced
Heidi Boisvert, Creative Director & Founder, futurePerfect Lab
Title to be announced
David Thue, University of Alberta, Canada
Third invited speaker to be announced shortly
Sessions Overview
GAME METHODOLOGY AND AI
GAMEON-NA_METH_03
Procedural Generation of Sokoban Levels
Joshua Taylor and Ian Parberry, University of North Texas, Denton, TX, USA
GAMEON-NA_AI_01
Deploying Fuzzy Logic in a Boxing Game
Hamid Reza Nasrinpour, Siavash Malektaji, Mohammad Teshnehlab and Mahdi Aliyari Shoorehdeli, K. N. Toosi University of Technology, Seyedkhandan, Tehran, Iran
GAME GRAPHICS
GAMEON-NA_GRAPH_01
Fast Believable real-Time Rendering of Burning Low Polygon Objects in Video Games
Dhanyu Amarasinghe and Ian Parberry, University of North Texas, Denton, TX, USA
GAMEON-NA_GRAPH_04
Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning
Mary Yingst and Ian Parberry, University of North Texas, Denton and Jennifer R. Alford, Digital Teapot, Inc., USA
MOTION IN GAMING
Modeling Human Realistic Locomotion Using Dynamic Systems
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
GAMEON-NA_ROB
Experimental Soccer Robot Identification Using Light-Emitting Diodes
Eliska Ochodkova, Tomas Kocyan, Vaclav Svaton and Jan Martinovic, FEECS, VSB-Technical University of Ostrava, Czech Republic
SERIOUS GAMING
GAMEON-NA_SER_01
Didactic Games System: Fifteen Years of Development in Military Simulation
Gustavo Henrique Soares de Oliveira Lyrio, PUC-Rio {Pontifical Catholic University, TECGRAF, and Roberto de Beauclair Seixas, IMPA{National Institute for Pure and Applied Mathematics, Rio de Janeiro, RJ, Brazil
GAMEON-NA_SER_02
Evaluation Criteria for Incorporation of Game Engines in Military Simulation and Training
Jennifer L. Winner, Lumir Research Institute, Inc, and Stephen F. Nelson, Ball Aerospace and Lt Rebecca L. Burditt, Air Force Research Laboratory, Wright Patterson AFB, OH, USA
GAMEON_STRATEGY_03
An interactive Policy Simulator for Urban Dynamics
Terry Lyons and James Duggan, NUI, Galway, Ireland
NASTEC
NASTEC_03
Optimization of Production Maintenance Policy based on the Production Rate with a Discrete Event Simulation
Jérémie Schutz and Nidhal Rezg, Paul Verlaine University, LGIPM, Metz, France
NASTEC_01_AI
The specialization of multi-agent systems in the segmentation of mammographic images
Nabila Chaoui and Fatima Bendella, SIMPA, University of Science and Technology of Oran-USTO, Algeria