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Conference Aim
The aim of the 4th annual Asian GAME-ON Conference (GAME-ON ASIA'2012) on Simulation and AI in Computer Games, is to bring together researchers and games people from ASIA and the rest of the world, in order to exchange ideas on feasible techniques and research findings, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and computational intelligence, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAMEON'ASIA'2012 can also include special invited sessions. Suggesting extra sessions can be done on the GAMEON email reply form. Extra Session proposals should indicate the topic and identify invited moderators and session technical papers.
This year's GAMEON-ASIA'2012 is in conjunction with the DIGRA Japan meeting, so that participants can enjoy both events simultaneously, if they wish.
You can download the GAMEON'ASIA Call for Papers here in Text format and PDF format here. not yet linked
If you are interested in the other GAMEON conferences check out this page.