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Preliminary Programme
Timeline
February 24
08.30-15.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker ASTEC'2012
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-14.45 Coffee Break
15.00-18.30 visit to the Golden Pavilion and International Manga Museum
20.00-23.00 conference dinner
February 25
08.30-14.00 Registration
09.00-10.00 Tutorial
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-16.00 keynote speaker GAMEON'ASIA
16.00-17.30 Session
17.30-17.45 Closing session
February 26
programme to be confirmed
Keynotes
Introduction to OCEAN US
Prof. Salvador Barrera, Program Director, Carnegie Mellon University, ETC-Japan Campus
The Future of Game, AI, and Computer Graphics
Mr. Youichiro Miyake, Lead AI Researcher, Advanced Technology Division, SQUARE ENIX CO., LTD.
Tutorial
How do we safely distribute random streams to our parallel stochastic models?
Professor David Hill, ISIMA, Universite Blaise Pascal, Aubiere Cedex, France
Accepted Presentations
Simulation and VR Gaming Applications
GAMEON_ASIA_FAC_01
Simulation of Soft-looking Facial Expressions
Hlavacs Helmut and Leon Beutl, University of Vienna, Vienna, Austria
GAMEON-ASIA_VR_01
Eigenplaces for Segmenting Exhibition Space
Kingkarn Sookhanaphibarn and Ruck Thawonmas, Ritsumeikan University, Kyoto, Japan
Gamer Analysis and Game Management
GAMEON-ASIA_SER_01
Profiling Learning Styles through Games
Sook-Yee Edna Chan, Alvin Tang and Low-Ee Huei Wuan, Singapore Polytechnic Singapore, Singapore
GAMEON-ASIA_AI_03
Using Monte Carlo Planning for Micromanagement in Starcraft
Wang Zhe, Kien Quang Nguyen, Ruck Thawonmas, and Frank Rinaldo, Ritsumeikan University, Kyoto, Japan
GAMEON_ASIA_MULTI_01
Knowledge Production and Surveillance in Game Communities: The practice of Theory-crafting
Karin Wenz, Maastricht University, Maastricht, The Netherlands
Enhanced Reality Gaming
GAMEON-ASIA_HAND_02
Device-to-Device Communication Framework Supporting Indoor Positioning System for Location-aware Interactive Applications
Kosuke Kaneko, Tomoyuki Nakamura, Yoshihiro Okada, Dae-Woong Kim, and Hiroyuki Matsuguma, Kyushu University, Nishi-ku, Fukuoka, Japan
GAMEON-ASIA_N_01
Changing the rules: Acquiring Quality Assured Geospatial Data with Location-based Games
Sebastian Matyas, Japan Society for the Promotion of Science, Ikoma, Nara, Japan
Game Speech Technology
GAMEON_ASIA_SPEECH_01
Towards Usability Heuristics for Games Utilizing Speech Recognition
Aki Halonen, University of Turku, Turku, Finland
GAMEON_ASIA_SPEECH_02
3D Terrain Generation and Texture Manipulation by Voice Input
Umair Azfar Khan and Yoshihiro Okada, Kyushu University, Nishi-ku, Fukuoka, Japan
Simulation Methodology and AI
BIO_01
BOCBPN:An Object Oriented Petri Net for Cell Modelling Based on Software Engineering Concepts
Tiraihi A. and Shams F., University of Shahid Beheshti, Evin, Tehran, Iran
AI_01
A Novel Approach using Hybrid Artificial Neural Networks for Prediction of TBM Performance and Disaster Risk in Complex Geological Environments
Hai V. Pham and Katsurari Kamei, Ritsumeikan University, Noji-higashi, Kusatsu, Shiga, Japan
RISK_01
Hybrid Intelligent Decision Support System Model for Simulation of Disaster and Weather Forecasting
Hai V. Pham and Katsurari Kamei, Ritsumeikan University, Noji-higashi, Kusatsu, Shiga, Japan
ELEC_01
Interpolation Method for Identification of Nonlinear Systems using Volterra Models in Frequency Domain
Vitaliy D. Pavlenko and Viktor O. Speranskyy, Odessa National Polytechnic University, Odessa, Ukraine
Logistics Simulation
LOGIS_02
Development of an Innovative Platform for Traffic Simulation
Bin Yu, Chiu Liu and Zhongren Wang, Caltrans, Sacramento CA, USA
LOGIS_03
Implementation of A Trace Based Hotspot Just-In-Time Compiler for the AE Traffic Simulation Platform
Bin Yu and Michael Zhang, University of California, Davis, and Zhongren Wang, Caltrans, Sacramento, USA