Preliminary Programme
Session Timing
November 14
08.00-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker - Juan Julián Merelos Guervos,
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Session
17.30 Free Evening
November 15
08.30-17.00 Registration
09.00-10.00 Session
10.30-11.00 Coffee Break
11.00-13.00 Session
13.00-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Tutorial
17.00-17.15 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner
November 16
09.30-11.30 Visit to the games facilities at Malaga University
Location
Sala de Grados B, located on the 4th floor of the library building
Keynote Speeches
MasterMind or finding a needle in a haystack algorithmically
Juan Julián Merelos Guervos, Granada University, Granada, Spain
Tutorial
Computational Intelligence applied to videogames; past, present and future
Antonio Mora García, Granada University, Granada and Antonio José Fernandez-Leiva, University of Malaga, Malaga, Spain
SESSIONS
GAMES IN SOCIETY
GAME_METH_02
A New Cognitive Classification of Video Games
Alex F. V. Machado, Ismael A. Batista, Marlon C. Santiago, Rafael R. Padovani , Bruno G. Soares, Esteban Walter Gonzalez Clua and Sandro de Paiva Carvalho - Instituto Federal de Educação Tecnológica do Sudeste de Minas Gerais - Rio Pomba, and Universidade Federal Fluminense - Niterói, RJ – Brasil
GAME_SER_02
Serious Games in a Social Context
Anton Eliens, VU University Amsterdam and Creative Technology University of Twente, The Netherlands
GAME ANALYSIS
GAME_METH_04
A Framework for Quantitative Analysis of User-Generated Spatial Data
Tom Feltwell, Patrick Dickinson and Grzegorz Cielniak, School of Computer Science, University of Lincoln, Lincoln, United Kingdom
GAME_METH_06
Finding fast solutions to the game of Mastermind
JJ Merelo, A.M. Mora, University of Granada, Granada and C. Cotta, University of Malaga, Malaga, Spain
GAME DESIGN
GAME_DES_01
On the Human Visual Perception and Game Design
Adriana Alvarado and Benjamin Hernandez, Tecnologico de Monterrey, Campus Ciudad de Mexico, Monterrey, Mexico
GAME_STORY_01
Facilitating Open Plot Structures in Story Driven Video Games using Situation Generation
Gordon Brown and David King, University of Abertay, Dundee, United Kingdom
ADAPTIVE GAMES
GAME_DES_03
Improving Software Quality through Design Patterns: A Case Study of Adaptive Games and Auto Dynamic Difficulty
Muhammad Iftekher Chowdhury and Michael Katchabaw, University of Western Ontario
London, Ontario, Canada
GAME_METH_01
Real-time Adaptive Track Generation in Racing Games
Jake Bird, Tom Feltwell and Grzegorz Cielniak, University of Lincoln, Lincoln, United Kingdom
GAME_AI_09
Procedural Map Generation for a RTS Game
Raul Lara-Cabrera, Carlos Cotta and Antonio J. Fernandez-Leiva, University of Malaga, Malaga, Spain
BEHAVIOURAL AI
GAME_AI_04_SER
Self-Organizing Squad and Crowd Formation for Emergency Evacuations in Serious Games
Cesar Garcia-Garcia, Victor Larios-Rosillo and Herve Luga, Universidad de Guadalajara, Guadalajara, Mexico
GAME_AI_03
CHAMELEON: A Learning Virtual Bot For Believable Behaviors In Video Game
Fabien Tence, Laurent Gaubert, Pierre De Loor and Cedric Buche, UEB-ENIB-LAB-STICC and Virtualys, Brest, France
GAME_AI_05_OP
Hall-of-Fame Competitive Coevoluationary Algorithms for Optimizing Opponent Strategies in a New Game
Mariela Nogueira1, University of Computers Science in Cuba, Havana, Cuba and Juan M. Galvez, Carlos Cotta, Antonio J. Fernandez-Leiva, University of Malaga, Malaga, Spain
GAME_AI_07
Best First Search with Genetic Algorithm for Pathfinding in Space Optimization Problems
Ulysses O. Santos and Alex F. V. Machado, Instituto Federal de Educação Tecnológica do Sudeste de Minas Gerais and Esteban W. G. Clua, Universidade Federal Fluminense, Brazil