GAMEON ASIA 2013, March 7-9, 2013, Westin Bund, Shanghai, China, Conference Aim


Conference Aim

The aim of the 5th annual Asian GAME-ON Conference (GAME-ON ASIA'2013) on Simulation and AI in Computer Games, is to bring together researchers and games people from ASIA and the rest of the world, in order to exchange ideas on feasible techniques and research findings, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and computational intelligence, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAMEON'ASIA'2013 can also include special invited sessions. Suggesting extra sessions can be done on the GAMEON email reply form. Extra Session proposals should indicate the topic and identify invited moderators and session technical papers.

You can download the GAMEON'ASIA-2013 Call for Papers here in Text format and PDF format here. not yet linked

If you are interested in the other GAMEON conferences check out this page.