Conference Chairs
Paul Fishwick, University of Florida, Gainesville, USA
Benjamin Lok, University of Florida, Gainesville, USA
International Programme Committee
Game Development Methodology
Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Joaquim Ramos de Carvalho, University of Coimbra, Portugal
Óscar Mealha, University of Aveiro, Portugal
Eija Karsten, University of Turku, Finland
Jari Multisilta, University of Tampere, Finland
Esteban Clua, Universidade Federal Fluminense, Brasil
Physics and Simulation
Graphics Simulation and Techniques
Magy Self El-Nasr, Penn State University, University Park, USA
Pieter Jorissen, Universiteit Hasselt, Diepenbeek, Belgium
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, University College London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal
Rendering Techniques
Sushil Bhakar, Concordia University, Montreal, Canada
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Frank Puig, University of Informatics Sciences, Havana, Cuba
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Michael Buro, University of Alberta, Edmonton, Canada
Penny de Byl, University of Southern Queensland, Toowoomba, Australia
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Hans Vangheluwe, McGill University, Montreal, Canada
Learning & Adaptation
Christian Bauckage, Deutsche Telekom, Berlin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Pascal Estrallier, Universite de La Rochelle, La Rochelle, France
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Martina Wilson, The Open University, Milton Keynes, United Kingdom
Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France
Nicholas Graham, Queen's University, Kingston, Canada
Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Peripheral
Voice Interaction
Oliver Lemon, Edinburgh University, Edinburgh, United Kingdom
Bill Swartout, USC, Marina del Rey, USA
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, Gotland University College, Gotland, Sweden
Terry Harpold, University of Florida, Gainesville, USA
Laurie Taylor, University of Florida, Gainesville, USA
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
R. Michael Young, Liquid Narrative Group, North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada
Online Gaming and Security Issues in Online Gaming
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway
MMOG's
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Yusuf Pisan, University of Technology, Sydney, Australia
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil
Richard Ferdig, University of Florida, Gainesville, USA
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Tony Manninen, University of Oulu, Oulu, Finland
Jaap van den Herik, University of Maastricht, Maastricht, The Netherlands
Games for training
Ahmed BinSubaih, University of Sheffield, Sheffield, United Kingdom
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Müller-Iden, Universität Münster, Münster, Germany
Roger Smith, US Army, Orlando, USA
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA
Games Interfaces - Playing outside the Box
Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany
Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Norway
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria
Carsten Magerkurth, AMBIENTE, Darmstadt, Germany
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom