Conference Committee
Conference Chair
Mei Si, Rensselaer Polytechnic Institute, Troy NY, USA
International Programme Committee
Game Development Methodology
Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil
Gabriele D'Angelo, University of Bologna, Bologna, Italy
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Ana Veloso, University of Aveiro, Portugal
Physics and Simulation
Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom .
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal
Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany
Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Vinicius Fernandes dos Santos, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Sophie Chabridon, Institut TELECOM, Evry, France
Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Peripheral
Voice Interaction
TBA
Psychology and Affective Computing
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Ali Arya, Carleton University, Ottawa, Canada
Jenny Brusk, Gotland University College, Gotland, Sweden
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Online Gaming and Security Issues in Online Gaming
Pal Halvorsen, University of Oslo, Oslo, Norway
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway
MMOG's
Chris Joslin, Carleton University, Ottawa, Canada
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Joerg Kienzle, McGill University, Montreal, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands
Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano, University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA
Games Interfaces - Playing outside the Box
Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Anthony Whitehead, Carleton University, Ottawa, Canada
Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom