Conference Aim
The aim of the 8th annual European GAMEON® Conference (GAMEON® '2007) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAMEON® '2007 consists of three core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...
Like last year this conference, will also host a special track on gaming using robots in this case the AIBO and other commercially available robots. This track is organised by Leon Rothkrantz of Delft University of Technology, The Netherlands |
We are particularly happy to bring the event for the first time to Italy, and thank professor Marco Roccetti for his support to do so at the University of Bologna, where the foundation of Europe's new scientific research curriculum was initiated.
You can download the GAMEON®'2007 Call for Papers here in Text format and here in PDF format. Not yet linked.
If you are interested in the other GAMEON® conferences check out this page.