Preliminary Programme
Session Timing
Tuesday November 20
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.00-17.30 European Projects
17.30-18.30 Get-together-party
Wednesday November 21
08.30-17.00 Registration
09.00-10.00 Session
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Tutorial
15.00-15.30 Coffee Break
15.30-16.30 Session
16.30-18.00 Company Visit
20.00-23.00 Conference Dinner
Thursday November 22
08.30-09.30 Registration
09.00-10.00 Session
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session and Best Paper Award
Keynote Speech
I Want To Play A Game: The All Purpose Virtual World
Graham Morgan, University of Newcastle upon Tyne,
Newcastle upon Tyne, United Kingdom
Tutorial
Next Generation Rendering and Lighting
Frank Puig Placere, University of Informatics’ Sciences, Cuba
European Games Projects
Games Technology Courses at Kingston University, UK
Darrel Greenhill, Kingston University, Kingston, United Kingdom
DAE
Rik Leenknegt, Hogeschool West Vlaanderen, Kortrijk, Belgium
Roundtable Discussion on Serious Games
The Serious Games Institute, Coventry University Technology Park, Coventry, United Kingdom - to be confirmed
GAME METHODOLOGY
GAME_METH_01
WEBBING: A Smart Architecture for Snappy Browser–Based Games
Alessandro Amoroso, University of Bologna, Bologna, Italy
GAME_METH_02
Towards a High-level design Approach for Multi-Server Online Games
Alexander Ploss, Frank Glinka, Sergei Gorlatch and Jens Muller-Iden, University of Muenster, Germany
GAME-METH_03
A Framework for Network-Agnostic Multiplayer Games
Patric Kabus and Alejandro P. Buchmann, Technische Universitat Darmstadt, Germany
GAME_METH_04
Mobile Virtual Worlds: A proximity Based Evolution
Stefano Cacciaguerra and Gabriele D’Angelo, University of Bologna, Bologna, Italy
GAME_METH_05
Journey from the Magic Circle to the Therapautic Gameplay Experience
Balázs Józsa, University of Debrecen, Debrecen, Hungary
GRAPHICS
GRAPH_01
Simulating Infinite Curved Spaces using Vortex Shaders
M. C. Bouterse and A. Eliëns, VU University Amsterdam, Amsterdam, The Netherlands
EDUCATION
GAME_EDU_01
Clima Futura @ VU -- communicating (unconvenient) science
Anton Eliëns, Marek van de Watering, Hugo Huurdeman and Winoe Bhikharie, Haroen Lemmers and Pier Vellinga, VU University Amsterdam, Amsterdam, The Netherlands
GAME_EDU_02
Mashups in Second Life @ VU
A. Eliëns, F. Feldberg, E. Konijn and E. Compter, VU University Amsterdam, Amsterdam, The Netherlands
GAME_EDU_03
Teaching AI Concept by Using Casual Games: A Case Study
Cesar Tadeu Pozzer Santa Maria Federal University, (UFSM), Santa Maria and Börje Karlsson, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), ICAD/IGAMES/VisionLab, Rio de Janeiro, Brazil
GAME_EDU_04
EGO: an E-Games Orchestration Platform
Davide Rossi and Elisa Turrini, University of Bologna, Bologna, Italy
GAME-ART
GAME-ART_01
PANORAMA -- explorations in the aesthetics of social awareness
A. Eliëns and D. Vyas, VU University Amsterdam, Amsterdam, The Netherlands
GAME AI
GAME_AI_01
Data Analysis for Ghost AI Creation in Commercial Fighting Games
Worapoj Thunputtarakul and Vishnu Kotrajaras, Chulalongkorn University, Bangkok, Thailand
GAME_AI_02
Temporal Difference Control within a Dynamic Environment
Leo Galway, Darryl Charles and Michaela Black, University of Ulster at Coleraine, Coleraine and Colin Fyfe The University of Paisley, Paisley, United Kingdom
GAME_AI_03
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator
Vicent V. Filho, Clauirton A. Siebra, PatrÃcia C. Tedesco and Geber L. Ramalho, Universidade Federal de Perrnambuco, Cidade Universitária, Recife – PE – Brazil
GAME_AI_04
Map-Adaptive Artificial Intelligence for Video Games
Laurens van der Blom, Sander Bakkes and Pieter Spronck, Universiteit Maastricht, MICC-IKAT, Maastricht, The Netherlands
GAME_AI_05
Opponent Modeling in Real-Time Strategy Games
Frederik Schadd, Sander Bakkes and Pieter Spronck, Universiteit Maastricht, MICC-IKAT, Maastricht, The Netherlands
GAME_AI_06
Advanced Perception System for Games
Frank Puig Placeres, University of Informatics’ Sciences, Cuba
DESIGN
GAME_DESIGN_01
Issues for Multiplayer Mobile Game Engines
Abhishek Rawat and Michel Simatic, Indian Institute of Technology, Kanpur GET — INT
GAME_DESIGN_03
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment
Paola Salomoni and Silvia Mirri, University of Bologna, Bologna, and Ludovico Antonio Muratori, University of Bologna (Cesena), Cesena (FC), Italy
MOBILE
GAME_MOBILE_01
Mobile Games; What to expect in the Near Future
Marco Furini, University of Piemonte Orientale, Alessandria, Italy
GAME_MOBILE_02
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones
Joonas Peltola, Helena Karsten, Janne Konttiila, Nhut Do, Jan-Erik Skata and Sebastien Venot, TUCS, Turku, Finland
ONLINE GAMING AND SECURITY
GAME_ONLINE_01
Towards Swift and Accurate Collusion Detection
Jouni Smed, Timo Knuutila and Harri Hakonen, University of Turku, Finland
GAME_ONLINE_02
Behavioral Biometrics for Recognition and Verification of Game Bots
Roman V. Yampolskiy and Venu Govindaraju, University at Buffalo, Rochester, NY, USA
GAME_ONLINE_03
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments
Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti and Marco Roccetti, University of Bologna, Bologna, Italy
GAME_ONLINE_04
Communication Middleware for a MMOG P2P based Infrastructure
Rui Gil, CISUC, University of Coimbra, Portugal
SERIOUS
GAME_SER_01
Gaming Technology in Cultural Heritage Systems
Tim Horz, Albert Pritzkau, Christof Rezk, Salama Severin, S. Todt and Andreas Kolb, University of Siegen, Siegen, Germany
GAME_SER_03
Exploring the Ludic Dimension in a Snoezelen Multi-sensory Stimulation Environment
Nuno Castelhano, University of Coimbra, Coimbra, Portugal
GAME_SER_04
Block H: Northern Ireland
Faith, Block H, United Kingdom
GAME_SER_05
Needs-Based Companion Dog
José M. Blanco Calvo and Leon Rothkrantz, Delft University of Technology, Delft, The Netherlands
GAME_SER_06
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
Marco Remondino, University of Turin, Italy