|
|
Conference Aim
The aim of the fifth annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA'2016) on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field.
Just as its other counterparts in the rest of the world GAMEON-ARABIA will concentrate mostly on the programming and designing of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
As the most important gaming platform in the Middle East is the mobile phone, special interest is given to this area of gaming.
Companies will also have the opportunity to seek new talent at this unique Middle Eastern event.
GAMEON-ARABIA'2016 consists of four core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...
You can download the GAMEON-ARABIA'2016 Call for Papers here in Text format and here in PDF format. Not yet linked.
If you are interested in the other GAMEON® conferences check out this page.