GAMEON-NA 2007, September 10-12, 2007, University of Florida, Gainesville, USA - Preliminary Programme

Preliminary Programme

Session Timing

Monday September 10
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.30-19.00 Visit to the Digital Worlds Institute - REVE

Tuesday September 11
08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Tutorial
17.00-17.15 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

Wednesday September 12
09.30-12.00 Company Visit and Demos

Keynote Speech

The Future is Here: Video Games, Virtual Worlds and Mixed Reality
Jim Brazell, Consulting Analyst, Digital Media Collaboratory, University of Texas, Austin, USA

Invited Speech

Taking Game Technology Seriously
Roger Smith, U.S. Army Program Executive Office for Simulation, Training and Instrumentation

Tutorial

Tutorial on Mixed Reality
Charles Hughes, University of Central Florida, Gainesville, USA

SIMULATED CARD AND BOARD GAMES

AI_01
Bluffing in Multiplayer Card Games

Evan Hurwitz and Tshilidzi Marwala, University of the Witwatersrand, Johannesburg, Gauteng, South Africa

ONSEC_01
Online Poker Security: Problems and Solutions

Roman V. Yampolskiy, University at Buffalo, Rochester, NY, USA

AI_04
Move Ordering vs Heavy Playouts: Where Should Heuristics Be Applied in Monte Carlo Go?

Peter Drake, Lewis & Clark College, Portland and Steve Uurtamo, SUNY Buffalo State, Buffalo, USA

GAME AGENTS

AI_02
Using artificial neural networks for ”common sense” simulation in videogame agents

Antonio Barella ´Alvarez, Jose Fabregat Pinilla and Carlos Carrascosa Casamayor, Universidad Politecnica de Valencia, Valencia, Spain

AI_03
Modeling Agents for Real Environment

Gustavo Henrique Soares de Oliveira Lyrio and Roberto de Beauclair Seixas IMPA and TECGRAF, Catholic University of Rio de Janeiro – Rio de Janeiro, RJ, Brazil

AI_06
BARIM: An Interaction and Relationship Model for Believable Agents

Eduardo de C. Dominoni, Danielle R. Silva, Patricia R. Tedesco and Geber L. Ramalho, Universidade Federal de Pernambuco, Recife, Brazil

GAME ACTORS

METH_02
User Interfaces for the Provision of Structured Information and Guidance for Actors in Virtual Worlds

Alpesh Makwana, University of Central Florida, Gainesville, USA

METH_03
Managing Actors in Serious Games

J. Michael Moshell, Rudy McDaniel, Alpesh Makwana, Li Wei, University of Central Florida, Gainesville, USA

MMO MODELLING

METH_01
Dissecting Group Identity in MMOs

Yusuf Pisan, University of Technology, Sydney, Australia

AI_07
Using Synthetic Players to Generate Workloads for Networked Multiplayer Games

Asif Raja and Michael Katchabaw, The University of Western Ontario, London, Ontario, Canada

ONSEC_02
Monster Fishing: Increasing MMO Gameplay Performance Utilizing I3P

Jeremy Kackley, Matthew Gambrell, Jean Gourd, University of Southern Mississippi, Hattiesburg, MS, USA

AI TECHNIQUES IN GAMING

SER_03
The Second Annual Real-Time Strategy Game AI Competition

Michael Buro, Marc Lanctot, and Sterling Orsten, University of Alberta, Edmonton, Alberta, Canada

AI_05
Player Modeling using Knowledge Transfer

Guy Shahine and Bikramjit Banerjee, DigiPen Institute of Technology, Redmon, USA

SER_02
Use of Genetic Algorithms to Refine Military Tactics and Game the System

John Rushing and Steve Tanner, University of Alabama in Huntsville , Huntsville and John Tiller, John Tiller Software, Madison, USA

SIMULATION IN GAME DESIGN

SIM_01
Intermipmaps: An Extended Approach to Geomipmapping

Alan Horne and Xin Li, Digipen, Redmon, USA