Preliminary Programme
Session Timing
Monday September 10
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Session
17.30-19.00 Visit to the Digital Worlds Institute - REVE
Tuesday September 11
08.30-17.00 Registration
09.00-10.00 Invited Speaker
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Tutorial
17.00-17.15 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner
Wednesday September 12
09.30-12.00 Company Visit and Demos
Keynote Speech
The Future is Here: Video Games, Virtual Worlds and Mixed Reality
Jim Brazell, Consulting Analyst, Digital Media Collaboratory, University of Texas, Austin, USA
Invited Speech
Taking Game Technology Seriously
Roger Smith, U.S. Army Program Executive Office for Simulation, Training and Instrumentation
Tutorial
Tutorial on Mixed Reality
Charles Hughes, University of Central Florida, Gainesville, USA
SIMULATED CARD AND BOARD GAMES
AI_01
Bluffing in Multiplayer Card Games
Evan Hurwitz and Tshilidzi Marwala, University of the Witwatersrand, Johannesburg, Gauteng, South Africa
ONSEC_01
Online Poker Security: Problems and Solutions
Roman V. Yampolskiy, University at Buffalo, Rochester, NY, USA
AI_04
Move Ordering vs Heavy Playouts: Where Should Heuristics Be Applied in Monte Carlo Go?
Peter Drake, Lewis & Clark College, Portland and Steve Uurtamo, SUNY Buffalo State, Buffalo, USA
GAME AGENTS
AI_02
Using artificial neural networks for â€common sense†simulation in videogame agents
Antonio Barella ´Alvarez, Jose Fabregat Pinilla and Carlos Carrascosa Casamayor, Universidad Politecnica de Valencia, Valencia, Spain
AI_03
Modeling Agents for Real Environment
Gustavo Henrique Soares de Oliveira Lyrio and Roberto de Beauclair Seixas IMPA and TECGRAF, Catholic University of Rio de Janeiro – Rio de Janeiro, RJ, Brazil
AI_06
BARIM: An Interaction and Relationship Model for Believable Agents
Eduardo de C. Dominoni, Danielle R. Silva, Patricia R. Tedesco and Geber L. Ramalho, Universidade Federal de Pernambuco, Recife, Brazil
GAME ACTORS
METH_02
User Interfaces for the Provision of Structured Information and Guidance for Actors in Virtual Worlds
Alpesh Makwana, University of Central Florida, Gainesville, USA
METH_03
Managing Actors in Serious Games
J. Michael Moshell, Rudy McDaniel, Alpesh Makwana, Li Wei, University of Central Florida, Gainesville, USA
MMO MODELLING
METH_01
Dissecting Group Identity in MMOs
Yusuf Pisan, University of Technology, Sydney, Australia
AI_07
Using Synthetic Players to Generate Workloads for Networked Multiplayer Games
Asif Raja and Michael Katchabaw, The University of Western Ontario, London, Ontario, Canada
ONSEC_02
Monster Fishing: Increasing MMO Gameplay Performance Utilizing I3P
Jeremy Kackley, Matthew Gambrell, Jean Gourd, University of Southern Mississippi, Hattiesburg, MS, USA
AI TECHNIQUES IN GAMING
SER_03
The Second Annual Real-Time Strategy Game AI Competition
Michael Buro, Marc Lanctot, and Sterling Orsten, University of Alberta, Edmonton, Alberta, Canada
AI_05
Player Modeling using Knowledge Transfer
Guy Shahine and Bikramjit Banerjee, DigiPen Institute of Technology, Redmon, USA
SER_02
Use of Genetic Algorithms to Refine Military Tactics and Game the System
John Rushing and Steve Tanner, University of Alabama in Huntsville , Huntsville and John Tiller, John Tiller Software, Madison, USA
SIMULATION IN GAME DESIGN
SIM_01
Intermipmaps: An Extended Approach to Geomipmapping
Alan Horne and Xin Li, Digipen, Redmon, USA