GAMEON'2016, September 13-15 , 2016, Universidade Nova de Lisboa, Lisbon, Portugal, Conference Aim

 

Conference Aim

The aim of the 17th annual European GAMEON® Conference (GAMEON®'2016) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAMEON'2016 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...

You can download the GAMEON®'2016 Call for Papers here in Text format.not yet linked

If you are interested in the other GAMEON® conferences check out this page.