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Preliminary Programme
Session Timing
September 13
O8.30-15.00 Registration
O9.00-09.15 Welcome
O9.15-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-17.00 Game Contest
18.30 Conference Visit
September 14
O9.00-15.00 Registration
O9.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-17.00 Session
19.00-22.00 Conference Dinner
September 15
O9.00-09.30 Registration
O9.00-10.00 Job Fair
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session
Keynotes
Games with Morality
Luis Moniz Pereira, NOVA LINCS, Universidade Nova de Lisboa and Miguel Calejo, InterProlog Consulting, Lisbon, Portugal
Through the Looking-Glass: Gaming Pre-Earthquake Lisbon, Posthuman History and the Crisis of Humanities
Paulo Simões Rodrigues, CHAIA/Universidade de Évora, Palácio do Vimioso, Évora, Portugal
Sessions
GAME METHODOLOGY
GAME_METH_04
Beyond Version Control – Inspirations for New Game Development Pipelines and Future Game Engines
Oliver Engels and Robert Grigg, NHTV Breda University of Applied Sciences, Breda, The Netherlands
GAME_METH_06
‘Ephemerality’ in Game Development: Opportunities and Challenges
Antonio José Fernández-Leiva and Ariel Eduardo Vázquez-Núñez, University of Malaga, Malaga, Spain
GAME_METH_01
A Study on Classic Games with Sibling Relationship: Investigating Facets of Game Elements and their Influences on Game Players’ Experiences
Chih-Chieh Yang, Southern University of Science and Technology, Tainan City, Taiwan, ROC
GAME_SER_04
Promoting Reciprocity Based Cooperation by Dual Layer Gamification
Takaya Arita and Nozomi Ogawa, Nagoya University, Furo-cho, Chikusa-ku, Nagoya, Japan
GAME DEVELOPMENT
GAME_METH_DES_02
Markov Chain in Fighting Electronic Games
Luiz Filipe Cunha, Maria Aparecida Pereira Junqueira and Alex Fernandes da Veiga Machado, Instituto Federal de Educação, Ciência e Tecnologia do Sudeste de Minas Gerais, Rio Pomba – M.G, Brazil
GAME_GRAPH_01
Midpoint Displacement in Multifractal Terrain Generation
Rami Ramstedt and Jouni Smed, University of Turku, Turku, Finland
GAME AI
GAME_AI_03
An Investigation of Two Real Time Machine Learning techniques that could enhance the Adaptability of Game AI Agents
David King and Cassie Bennett, Abertay University, Dundee, United Kingdom
GAME_AI_02
Production of Emotion-based Behaviors for a Human-like Computer Player
Sila Temsiririrkkul, Luong Huu Phuc and Kokolo Ikeda, Japan Advanced institute of Science and technology, Nomi city, Asahidai, Japan
GAME VR
GAME_VR_01
Virtual Reality 3rd Person Camera Behavior Modes
Daniel P. O. Wiedemann, Magnus Moar and Peter Passmore, Middlesex University, The Burroughs, London, United Kingdom
GAME_VR_02
“Stop The Roller Coaster!” - A Study of Cybersickness Occurrence
Letícia Grossi Gomes Ribeiro, Renan Ribeiro Rocha, Matheus de Freitas Oliveira Baffa and Alex Fernandes da Veiga Machado, Federal Institute of Education, Science and Technology of Southeast of Minas Gerais - Campus Rio Pomba , Rio Pomba/MG - Brazil
SERIOUS GAMING
GAME_METH_08
Games: the Importance of being Earnest
Helena Barbas, Universidade Nova de Lisboa, Lisbon, Portugal
GAME_SER_01
Game-Based Learning in Mobile Technology
Agostino Marengo, University of Bari, Bari and Alessandro Pagano and Lucia Ladisa, Osel srl, Italy
GAME_SER_02
Food-related Gamification: Literature Review
Kaisa Könnölä, Tuomas Ranti and Tapani N. Liukkonen, University of Turku, Finland
GAME_SER_03
Designing and Testing an Educational Game about Food for School Aged Children
Johannes Henriksson, Tapani N. Liukkonen and Kaisa Könnölä, University of Turku, Turku, Finland
GAME_SER_08
Suicide and other dangers of 'Game Over'
Donzília Alagoinha Felipe, Universidade Nova de Lisboa, Lisbon, Portugal
GAME_SER_06
Coordination and Synchronization Tool to support Caretaking of Senior Citizens in Social Events
Aryan Firouzian, Rajeeka Ponrasa, Zeeshan Asghar and Petri Pulli, University of Oulu, Oulu, Finland