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Conference Committee
General Conference Chair
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Local Programme Committee
Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
Past Conference Chair
Helena Barbas, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Portugal
International Programme Committee
Game Development Methodology
Oscar Mealha, University of Aveiro, Portugal
Esteban Clua, Universidade Federal Fluminense, Brasil
Gamification and Social Game Mechanics
tba
Physics and Simulation
Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Rendering Techniques
tba
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marc-Philippe Huget, University of Savoie, Le-Bourget-du-Lac, France
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Sam Redfern, National University of Ireland, Galway, Ireland
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Intelligent/Knowledgeable Agents
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Collaboration & Multi-agent Systems
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France
Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Peripheral
Voice Interaction
TBA
Psychology, Affective Computing and Emotional Gaming
Myriam Abramson, US Naval Research Laboratory, USA
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, University of Skövde, Skövde, Sweden
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
TBA
Online Gaming and Security Issues in Online Gaming
Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Jouni Smed, University of Turku, Turku, Finland
Michel Simatic, Telecom Sud-Paris, Evry Cedex, France
MMOG's
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Serious Games and Gamification
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
Daire O'Broin, Institute of Technology Carlow, Carlow, Ireland
Peter Lowe, Institute of Technology Carlow, Carlow, Ireland
Oisin Cawley, Institute of Technology Carlow, Carlow, Ireland
Games Analysis
TBA
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Joseph M. Saur, Georgia Tech Research Institute, Atlanta, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands
Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Laura Lima, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Russell Shilling, Digital Promise, Washington DC, USA
Games Interfaces - Playing outside the Box
Games Console Design, Mobile Gaming, Perceptual User Interfaces for Games
TBA