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Preliminary Programme
Session Timing
September 6
O8.30-15.00 Registration
O9.00-09.15 Welcome
O9.15-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-17.00 Session
19.00 Social Programme - live music session at a well-known Irish music local bar.
September 7
O9.00-15.00 Registration
O9.00-10.00 Keynote
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-13.30 Lunch
13.30-14.30 Session
14.30-15.00 Coffee Break
15.00-18.00 Tutorial
18.00-20.00 Games Galore
20.30-23.00 Conference Dinner
September 8
O9.00-09.30 Registration
O9.00-10.00 Session
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-12.45 Closing Session
Keynotes
GAME_KEY_01
What it Means from Where I Am
Brenda Romero
GAME_KEY_02
A Lifetime in Games: The Past, Present and Future of the Industry
John Romero
Tutorial
GAME_TUT_01
Role Play Game Design Workshop
Brenda Romero
Sessions
GAMING IN THE CULTURAL SPHERE
GAME_METH_08
Playing Games within Transmedia Narratives – The Big Bang Theory
Vanda de Sousa, CICS.Nova, Universidade Nova de Lisboa, Lisbon, Portugal
GAME DESIGN METHODOLOGY
GAME_DES_01
Building Successful Games: An Analysis of League of Legends
Gabriel B. S. M. Moreira, Matheus M. Ramalho, Alex F. V. Machado and Victor R. Costa, Federal Institute of Education, Science and Technology of Southeast of Minas Gerais, Lindo Vale, Rio Pomba – MG, Brazil
GAME_ONL_01
Communication verses Computation: A Survey of Cloud Gaming Approaches
Robert J. Grigg, School of International Game Architecture & Design (IGAD), NHTV Breda University of Applied Sciences, Breda, The Netherlands
GAME_SER_DES_04
Connecting Company and Consumer Expectations in Game Design: A Food Sector Case
Tuomas Ranti, Brahea Centre, University of Turku, Finland
GAME_METH_DES_02
Co-Designing a Game Based Learning Platform for Active Ageing: The Case of “Jump”
Liliana Vale Costa and Ana Isabel Veloso, Digimedia, University of Aveiro, Campus Universitário de Santiago Campus Universitário de Santiago, Aveiro, Portugal
GAME DESIGN AND GAMIFICATION
GAME_METH_DES_06
To Gamify or not to Gamify? Analyzing the Effect of Game Elements to foster Progression and Social Connectedness
Md Sanaul Haque, Daire O’Broin and Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
GAME_METH_DES_07
The formation of studying habits in third level students through the use of Gamification
Gavin Clarke, Joseph Kehoe and Daire O’Broin, Institute of Technology Carlow, Moanacurragh, Co. Carlow, Ireland
GAME AI
GAME_TOOLS_AI_01
HAIFU (Hybrid Artificial Intelligence for UNITY)
Juan Luis Berenguel Forte and Jose Antonio Piedra Fernandez, Applied Computing Group, University of Almeria, Almeria, Spain
GAME_METH_AI_03
An Evaluation of Fast Multi-Layer Perceptron Training Techniques for Games
David G. Robertson, Department of Arts, Media and Computer Games, Abertay University, Dundee, Scotland, United Kingdom
GAME_AI_05
Procedural Play Generation According to Play Arcs Using Monte-Carlo Tree Search
Suguru Ito, Makoto Ishihara, Tomohiro Harada and Ruck Thawonmas, Ritsumeikan University, Shiga, Japan and Marco Tamassia, and Fabio Zambetta, School of Science, Royal Melbourne Institute of Technology, Melbourne, Australia
GAME VR
GAME_VR_01
Interactive Educational Contents Development Framework and its Extension for Web Based VR/AR Applications
Yoshihiro Okada, Kosuke Kaneko and Ari Tanizawa, Innovation Center for Educational Resources, Kyushu University Library, and CyberSecurity Center, Kyushu University, Fukuoka, Japan
GAME_VR_03
Beyond Pokemon Go Advances in Augmented Reality for Games
Ken Newman, Tina Gates and Bilal Ahmed, Division of CISAC, Higher Colleges of Technology, United Arab Emirates
GAME_VR_04
Local Multiplayer Immersion affected by 3D Stereoscopy
Daniel P. O. Wiedemann, Peter Passmore and Magnus Moar, Middlesex University, The Burroughs, London, United Kingdom
GAME_VR_06
An experiment Design: Investigating VR Locomotion & Virtual Object Interaction Mechanics
Daniel P. O. Wiedemann, Peter Passmore and Magnus Moar, Middlesex University, The Burroughs, London, United Kingdom
GAME CHARACTERS
GAME_OP_CHAR_01
Believability Assessment for Fighting Game AI
Mola Bogdan Georgyy, Maxim Mozgovoy, Toru Ito, and Tatsuhiro Rikimaru, Active Knowledge Engineering Laboratory, The University of Aizu, Aizu-wakamatsu City, Japan
GAME_AFF_CHAR_02
Affect and Believability in Game Characters – A review of the Use of Affective Computing in Games
Salma Hamdy and David King, Division of Computing and Mathematics, AMG, Abertay University, Dundee, Scotland, United Kingdom
SERIOUS GAMING
GAME_SER_01
Global Strategy Game: A Serious Game for Teaching International Business
Martin Prause and Juergen Weigand, Institute for Industrial Organization, WHU – Otto Beisheim School of Management, Vallendar, Germany
GAME_SER_02
Leveraging Personalised Feedback as a Motivation Tool in Active Games
Joseph O’Connell and Colm O’Riordan, College of Engineering and Informatics, National University of Ireland, Galway, Ireland
GAME_SER_METH_09
Avatars, Qualia and Schizophrenia
Helena Barbas, CICS.Nova, Universidade Nova de Lisboa, Lisbon, Portugal