Conference Committee
General Conference Co-Chairs
Vicente Botti, Universidad Politécnica de Valencia, Valencia, Spain
Antonio Barella, Universidad Politécnica de Valencia, Valencia, Spain
Carlos Carrascosa, Universidad Politécnica de Valencia, Valencia, Spain
Local Committee
Gustavo Aranda, Universidad Politécnica de Valencia, Valencia, Spain
Ramón Mollá, Universidad Politécnica de Valencia, Valencia, Spain
International Programme Committee
Game Development Methodology
Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Joaquim Ramos de Carvalho, University of Coimbra, Portugal
Óscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Esteban Clua, Universidade Federal Fluminense, Brasil
Physics and Simulation
Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, University College London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal
Rendering Techniques
Sushil Bhakar, Concordia University, Montreal, Canada
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Frank Puig, University of Informatics Sciences, Havana, Cuba
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Stephane Assadourian, UBISOFT, Montreal, Canada
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada
Michael Buro, University of Alberta, Edmonton, Canada
Penny de Byl, University of Southern Queensland, Toowoomba, Australia
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Hans Vangheluwe, McGill University, Montreal, Canada
Learning & Adaptation
Christian Bauckage, Deutsche Telekom, Berlin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Tina Wilson, The Open University, Milton Keynes, United Kingdom
Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France
Nicholas Graham, Queen's University, Kingston, Canada
Opponent Modelling
Pieter Spronck, University of Maastricht, Maastricht, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Andrew Ware, University of Glamorgan, Pontypridd, United Kingdom
Peripheral
Voice Interaction
TBA
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Sean Pickersgill, University of South Australia, Adelaide, Australia
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, Gotland University College, Gotland, Sweden
Terry Harpold, University of Florida, Gainesville, USA
Laurie Taylor, University of Florida, Gainesville, USA
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Marc van Kreveld, Universiteit Utrecht, Utrecht, The Netherlands
Online Gaming and Security Issues in Online Gaming
Marco Furini, University of Piemonte Orientale, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway
MMOG's
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, University of Munster, Munster, Germany
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Richard Ferdig, University of Florida, Gainesville, USA
Henry Lowood, Stanford University Libraries, Stanford, USA
Tony Manninen, University of Oulu, Oulu, Finland
Jaap van den Herik, University of Maastricht, Maastricht, The Netherlands
Games for training
Ahmed BinSubaih, University of Sheffield, Sheffield, United Kingdom
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Müller-Iden, Universität Münster, Münster, Germany
Roger Smith, US Army, Orlando, USA
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA
Games Interfaces - Playing outside the Box
Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany
Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Norway
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom