The aim of the 5th annual North American Game-On Conference (GameOn'NA 2009) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.
The intent of the GameOn'NA 2009 event is to expose the research qualities of the efforts currently being studied and employed in the gaming community: projects in games research fields, students' game-related research work, commercial game development and design including tools, etc.. GameOn focuses broadly on the AI and Simulation concepts within computer games, but more specific themes that are encompassed within or related to these two categories are relevant as well. It also aims to enhance research contacts in the field of commercial gaming research between North American and researchers from other parts of the world.
The academic attractions are paper presentations, tutorials, posters, workshops, round table discussions, and possibly some practical training. All submissions are reviewed by the programme committee and will be original research never before published. The core of the conference is the paper presentations where people will have the opportunity to present their research to others from around the world.
You can download the GAMEON-NA 2009 Call for Papers here in Text format and here in PDF format. Not yet linked.
If you are interested in the other GAMEON-NA conferences check out this page.