Preliminary Programme
Session Timing
August 26, 2009
08.30-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Brian Magerko: Adaptive Digital Media: Improvisation and Motivation
10.00-10.30 Coffee Break
10.30-12.30 Session I
12.30-14.00 Lunch
14.00-15.00 Blair McIntyre: Handheld AR Games
15.00-15.30 Coffee Break
15.30-17.00 Session II
Free Evening
August 27, 2009
08.30-17.00 Registration
09.00-10.00 Celia Pearce: Research with a player-run virtual university in There.com
10.00-10.30 Coffee Break
10.30-12.30 Session III
12.30-14.00 Lunch
14.00-15.00 Mark Riedl: The Role of AI, Storytelling, and Creativity in Entertainment
15.00-15.30 Coffee Break
15.30-17.30 Games @ GT lab tours
20.00-23.00 Conference Dinner
August 28, 2008
08.30-09.00 Registration
09.00-10.00 Session IV
10.00-10.30 Coffee Break
10.30-12.00 Session V
12.00-12.15 Closing Session
Possible visit to Hi-Rez Studios- More info to follow
Invited Presentations
Adaptive Digital Media: Improvisation and Motivation
Brian Magerko, Georgia Tech, Atlanta, USA
Handheld AR Games
Blair McIntyre, Georgia Tech, Atlanta, USA
Research with a player-run virtual university in There.com
Celia Pearce, Georgia Tech, Atlanta, USA
The Role of AI, Storytelling, and Creativity in Entertainment
Mark Riedl, Georgia Tech, Atlanta, USA
GAMEON-NA'2009 Sessions
MODELLING AND RENDERING
GAMEON_NA_01_AI_SIM
A proposition of particle systems-based technique for automated terrain surface modeling
Korneliusz Warszawski and Slawomir Nikiel, University of Zielona Gora, Zielona Gora, Poland
GAMEON_NA_12_GRAPH
Rendering Water and Land Interaction using a Spring System
Sui Yifan and Andrew Davison, Prince of Songkla University, Hat Yai, Songkla, Thailand
GAME AI
GAMEON_NA_07_AI
Virtual World Creation and Visualization by Knowledge Based Modeling
Jaime Zaragoza, Alma Veronica Martinez, Felix Ramos, Mario Siller, and Veronique Gaildrat, Unidad Guadalajara, Mexico and IRIT, Toulouse, France
GAMEON_NA_11_AI
BOT Building Strategies related to Educational Methodology
Clinton Rogers, Daniel Avila, Iren Valova, University of Massachusetts Dartmouth, North Dartmouth, USA
GAMES DESIGN
GAMEON_NA_05_AI_DESIGN
Creation of Virtual Worlds Through Knowledge-Assisted Declarative Modeling
Jaime Zaragoza, Felix Ramos, and Veronique Gaildrat, Unidad Guadalajara, Mexico and Institut de Recherche en Informatique de Toulouse, Toulouse, France
GAMEON_NA_06_AI_DESIGN
Towards automated Feature Selection in Real-Time Strategy Games
Kurt Weissgerber, Brett Borghetti, Gary Lamont, Michael Mendenhall, Air Force Institute of Technology, Wright Patterson AFB, USA
GAMEON_NA_08_DESIGN
Machinations: Elemental Feedback Structure for Game Design
Joris Dormans, Hogeschool van Amsterdam, Amsterdam, The Netherlands
BOARD GAMES
GAMEON_NA_02_AI_BOARD
On feature discovery process in board games
Rafael Lopatka, Warsaw University of Technology, Warsaw and and Vasik Rajlich, Warsaw, Poland
GAMEON_NA_03_AI_BOARD
Fractal Territory Game
Siao-Fan Siao, Hong-Wei Hsu and Wen-Kai Tai, National Dong Hwa University, Taiwan, Republic of China
SERIOUS GAMING
GAMEON_NA_09_AI_DESIGN
LIFESIM: Software for Health Science
Charles C Earl and Daniel Fu, Stottler Henke Associates, San Mateo, Isobel Contento and Pam Koch, Columbia University, New York and Ana Islas, Erin Hoffman and Angela Calabrese Barton, Michigan State University, East Lansing, USA
GAMEON_NA_04_SER
Real-Time Warfare Simulation goes Web 2.0
Gustavo Henrique Soares de Oliveira Lyrio, IMPA and Roberto de Beauclair Seixas, TECGRAF, Pontifícia Universidade Católica do Rio de Janeiro, Rio de Janeiro, RJ, Brasil
ONLINE GAMING
GAMEON_NA_10_ONLINE
The Profi League Continues – An Online Gaming Community for Professional Players
Michael Ehret, Nottingham Trent University, Nottingham, United Kingdom and Tobias Fritsch and Benjamin Voigt, Freie Universität Berlin, Berlin, Germany
GAMEON_NA_14_ONLINE
Increasing P2P Gameplay Performance Utilizing I3P
Jeremy Kackley, University of Southern Mississippi, Hattiesburg, Jean Gourd Louisiana Tech University, Ruston and Matthew Gambrell, Amaze Entertainment, Austin, USA
NASTEC'2009 Sessions
SIMULATION METHODOLOGY
NASTEC_METH_01
Application of Kriging to Predict Wireless Network Connectivity
Soroor Al Khafaji, Heping Liu and Alice E. Smith, Auburn University, Auburn, USA
NASTEC_METH_02
Managing and analyzing correspondence workflow model using Petri Nets
Karataev O.A., Kovyin A.N., SibSTU
NASTEC_METH_03
Application of Particle Swarm Optimization Techniques to Support Vector Classifier Parameterization
James Blondin and Ashraf Saad, Armstrong Atlantic State University, USA
SOFT COMPUTING
NASTEC_SOFT_01
Intrusion Detection Using Rough Sets Parallel Genetic Algorithm based Hybrid Model
Wa'el Mohsen Mahmud, University of Mansoura, College Computer Science, Egypt
NASTEC_SOFT_02
A Unified Fuzzy-Neuro Framwork for Predicting and Understanding Software Quality
Mokhtar Beldjehem, Sainte-Anne University, Halifax, Nova Scotia, Canada
TEXTILE SIMULATION
NASTEC_TEX_01
Use of simulation Technology in Textile by using MEMS Technology for Analysis of Weave by Finite Element analysis in ANSYS Software
By Ronakkumar M, Leena. M, Ekta R. and Ravi Prakash N.
NASTEC_TEX_02
Simulation of Longitudinal Geometric Yarn Structure
Ionut Neagu, Pascal Bruniaux, ENSAIT, Roubaix, France and Dorin Avram and Vasile Airinei, Technical university "Gh. Asachi", Iasi, Romania
HEALTHCARE APPLICATIONS
NASTEC_HEALTH_01
Visual Modeling for Making Healthcare Safer
Ranjit Singh, Ashok Singh, Sonjoy Singh and Gurdev Singh, Clinical Center, Buffalo NY, USA
NASTEC_HEALTH_02
Web-Based Systems Approach to Improvement of Patient Safety
Ranjit Singh, Ashok Singh, Chimay Anumba and Gurdev Singh, Clinical Center, Buffalo NY, USA
POWER AND ENVIRONMENTAL SIMULATION
NASTEC_ENV_01
Model of the Condensate Water and the Air Cooled Condenser of a combined Cycle Power Plant
Yadira Mendoza-Alegría, Edgardo J. Roldán-Villasana, Instituto de Investigaciones Eléctricas, Cuernavaca, Morelos and Rafael Cruz-Cruz Centro Nacional de Capacitación y Adiestramiento de Operadores Ixtapantongo, Valle de Bravo, México
NASTEC_ENV_02
Models of the Turbine Gland and Auxiliary Steam Systems for a Full Scope Simulator of a Combined Cycle Power Plant
Edgardo J. Roldán-Villasana Ma. de Jesús Cardoso G. Adriana Verduzco B. Jorge Zorrilla A. Instituto de Investigaciones Eléctricas, Cuernavaca, Morelos and Rafael Cruz-Cruz Comisión Federal de Electricidad Centro Nacional de Capacitación y Adiestramiento de Operadores Ixtapantongo Valle de Bravo, México
NASTEC_ENV_04
An Analysis of a Fossil Unit for Pressure excursions using 1D Thermal Hydraulics and 3D CFD Methods
Henry Sierk, PE, Dominion University, Glen Allen, and D. Scott Lucas, Phillip Wang, and Jessica Sierk, Microfusion Engineering Labs, Inc., Norcross, United States of America
INDUSTRIAL APPLICATIONS
NASTEC_ENV_03
Evaluation of Four Artificial Lighting Simulation Tools with Virtual Building Reference
Shariful H. Shikder, Andrew D. Price, Monjur Mourshed, Loughborough University, Loughborough, United Kingdom
NASTEC_IND_01
System Testing Using Use Cases for a ER Simulation Model
Guodong Shao, Manufacturing Simulation and Modeling Group, National Institute of Standards and Technology, Gaithersburg, USA