GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain, Preliminary Programme

Preliminary Programme

Session Timing

November 14

08.00-17.00 Registration
09.00-09.15 Welcome
09.15-10.00 Keynote Speaker - Juan Julián Merelos Guervos,
10.00-10.30 Coffee Break
10.30-12.30 Session
12.30-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.30 Session
17.30 Free Evening

November 15

08.30-17.00 Registration
09.00-10.00 Session
10.30-11.00 Coffee Break
11.00-13.00 Session
13.00-14.00 Lunch
14.00-15.00 Session
15.00-15.30 Coffee Break
15.30-17.00 Tutorial
17.00-17.15 Closing Session and Best Paper Award
20.00-23.00 Conference Dinner

November 16

09.30-11.30 Visit to the games facilities at Malaga University

Location

Sala de Grados B, located on the 4th floor of the library building

Keynote Speeches

MasterMind or finding a needle in a haystack algorithmically
Juan Julián Merelos Guervos, Granada University, Granada, Spain

Tutorial

Computational Intelligence applied to videogames; past, present and future
Antonio Mora García, Granada University, Granada and Antonio José Fernandez-Leiva, University of Malaga, Malaga, Spain

SESSIONS

GAMES IN SOCIETY

GAME_METH_02
A New Cognitive Classification of Video Games

Alex F. V. Machado, Ismael A. Batista, Marlon C. Santiago, Rafael R. Padovani , Bruno G. Soares, Esteban Walter Gonzalez Clua and Sandro de Paiva Carvalho - Instituto Federal de Educação Tecnológica do Sudeste de Minas Gerais - Rio Pomba, and Universidade Federal Fluminense - Niterói, RJ – Brasil

GAME_SER_02
Serious Games in a Social Context

Anton Eliens, VU University Amsterdam and Creative Technology University of Twente, The Netherlands

GAME ANALYSIS

GAME_METH_04
A Framework for Quantitative Analysis of User-Generated Spatial Data

Tom Feltwell, Patrick Dickinson and Grzegorz Cielniak, School of Computer Science, University of Lincoln, Lincoln, United Kingdom

GAME_METH_06
Finding fast solutions to the game of Mastermind

JJ Merelo, A.M. Mora, University of Granada, Granada and C. Cotta, University of Malaga, Malaga, Spain

GAME DESIGN

GAME_DES_01
On the Human Visual Perception and Game Design

Adriana Alvarado and Benjamin Hernandez, Tecnologico de Monterrey, Campus Ciudad de Mexico, Monterrey, Mexico

GAME_STORY_01
Facilitating Open Plot Structures in Story Driven Video Games using Situation Generation

Gordon Brown and David King, University of Abertay, Dundee, United Kingdom

ADAPTIVE GAMES

GAME_DES_03
Improving Software Quality through Design Patterns: A Case Study of Adaptive Games and Auto Dynamic Difficulty

Muhammad Iftekher Chowdhury and Michael Katchabaw, University of Western Ontario
London, Ontario, Canada

GAME_METH_01
Real-time Adaptive Track Generation in Racing Games

Jake Bird, Tom Feltwell and Grzegorz Cielniak, University of Lincoln, Lincoln, United Kingdom

GAME_AI_09
Procedural Map Generation for a RTS Game

Raul Lara-Cabrera, Carlos Cotta and Antonio J. Fernandez-Leiva, University of Malaga, Malaga, Spain

BEHAVIOURAL AI

GAME_AI_04_SER
Self-Organizing Squad and Crowd Formation for Emergency Evacuations in Serious Games

Cesar Garcia-Garcia, Victor Larios-Rosillo and Herve Luga, Universidad de Guadalajara, Guadalajara, Mexico

GAME_AI_03
CHAMELEON: A Learning Virtual Bot For Believable Behaviors In Video Game

Fabien Tence, Laurent Gaubert, Pierre De Loor and Cedric Buche, UEB-ENIB-LAB-STICC and Virtualys, Brest, France

GAME_AI_05_OP
Hall-of-Fame Competitive Coevoluationary Algorithms for Optimizing Opponent Strategies in a New Game

Mariela Nogueira1, University of Computers Science in Cuba, Havana, Cuba and Juan M. Galvez, Carlos Cotta, Antonio J. Fernandez-Leiva, University of Malaga, Malaga, Spain

GAME_AI_07
Best First Search with Genetic Algorithm for Pathfinding in Space Optimization Problems

Ulysses O. Santos and Alex F. V. Machado, Instituto Federal de Educação Tecnológica do Sudeste de Minas Gerais and Esteban W. G. Clua, Universidade Federal Fluminense, Brazil