GAMEON'2013, November 25-27, 2013, TheHotel, Brussels, Belgium, Conference Aim

Conference Aim

The aim of the 14th annual European GAMEON® Conference (GAMEON®'2013) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAMEON'2013 consists of three core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...

This year's event features a special workshop organized by Howest on DAE - Applied Game Technology

You can download the GAMEON®'2013 Call for Papers here in Text format.

If you are interested in the other GAMEON® conferences check out this page.