View of Aveiro, Portugal

GAME‐ON®'2021

September 22-24, 2021, Department of Communication and Art, University of Aveiro, Aveiro, Portugal

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Digital Media and Interaction Research Center, Digimedia

THE CONFERENCE WILL BE AN ONLINE EVENT ONLY

Conference Aim

The aim of the 22nd annual European GAMEON® Conference (GAME‐ON®'2021) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME‐ON®'2021 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation. While the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning, Board Games, Deep Learning Evolutionary (Genetic) approaches combined with Deep Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders,

You can download the GAME‐ON®'2021 Call for Papers here in Text format.NOW linked

If you are interested in the other GAMEON® conferences check out this page.


GAME-ON is a registered trademark of ETI Bv (The European Technology Institute) nr 1061384-761314




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