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KEY_01
AI and Games Technology
Simon See, Senior Director, Nvidia AI Technology Center
INV_01
An(other) overview of Procedural Content Generation Techniques applied to Game Design and Development
Davide Gadia, Università degli Studi di Milano, Milan, Italy
INV_02
AI at Heart: Experiences of a Mobile Game Developer
Maxim Mozgovoy, The University of Aizu, Aizuwakamatsu, Fukushima, Japan
INV_03
Sustainable Resilient Gamified Digital Solutions for the Next Generation
Sanaul Haque, University of Oulu, North Ostrobothnia, Oulu, Finland
WO_01
Using Modern Board Game Mechanisms to develop Simple Analog Serious Games
Micael Sousa, University of Coimbra, Coimbra, Portugal
RTD_01
The Use of Digital Games and AI for Health and Wellbeing
Maria Clara Mesa, Alternova, Newark, USA, John Muñoz, University of Waterloo, Canada et al...
GAME_01_AN_METH
The Wolf among us: Heuristic Evaluation of a Digital Game with Narrative
Cláudia Ortet, Tania Ribeiro and Ana I. Veloso, Department of Communication and Art, University of Aveiro, Aveiro, Portugal
GAME_02_AN_METH
FEZ Game – An Heuristics Evaluation
Francisco Regalado, Tânia Ribeiro, Ana Isabel Veloso, University of Aveiro, DigiMedia, Department of Communication and Art, Aveiro, Portugal
GAME_METH_04
Bursted Behavior Trees
Jir Berny and Jakub Gemrot, Department of Software and Computer Science Education, Univerzita Karlova, Matematicko-fyzikalnfakulta, Prague, Czech Republic
GAME_AI_01
Towards Training Swarms for Game AI
Estefano Palacios and Enrique Pelaez, Escuela Superior Politecnica del Litoral, Campus Gustavo Galindo; Guayaquil, Ecuador
GAME_DES_01
Solitaire paper Automation: When Solitaire Modern Board Game Modes Approach Artificial Intelligence
Micael Sousa, University of Coimbra, Coimbra and Marco Silva, Microsoft Portugal, Portugal
GAME_AFFECT_01
Towards Effectively Adapting Games: What needs to be conquered to Achieve Adaptation
Phil Lopes and Micaela Fonseca, Lusofona University, HEI-Lab, Portugal
GAME_LEARN_01
Human vs Wavefunctioncollapse (WFC) Video Game City General Challenge
Werner Gaisbauer and Helmut Hlavacs, Entertainment Computing Research Group, University of Vienna, Austria
GAME_AI_3_OPP
Combining Reinforcement Learning with Finite-State Machines for Non-Playable Characters
Joshua Damasio Gil Lopes and Claudia Freitas, University Institute of Maia, Maia, Portugal
GAME_DES_03
Why we Play Whom we Play: On the Correlation between Player Personality and Choice of Avatar
Lukas Keuter and Emmanuel Guardiola, Cologne Game Lab, TH Köln, Cologne, Germany
GAME_OPP_01
Identification of Play Styles in Universal Fighting Engine
Kaori Yuda, Shota Kamei, Riku Tanji, Ryoya Ito, Ippo Wakana and Maxim Mozgovoy
The University of Aizu, Tsuruga, Ikki-machi, Aizu-Wakamatsu, Fukushima, Japan
GAME_SER_01
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
Barbara Göbel, Dayana Hristova, Suzana Jovicic, Simone Kriglstein and Helmut Hlavacs; University of Vienna, Vienna, Austria and Mazaryk University, Brno, Czech Republic
GAME_PHYS_01
Using the UNITY Game Engine for Traffic Simulation
Nikolaos Potiriadis, School of Design and Informatics, Abertay University, Dundee, Scotland, United Kingdom
GAMIF_01_DES
Designing a Gamified Self-Compassion
L.M. van der Lubbe, C. Gerritsen, M.C.A. Klein and K.V. Hindriks, Computer Science, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands and R.F. Rodgers, APPEAR, Department of
Applied Psychology, Northeastern University, Boston, USA and Department of Psychiatric Emergency & Acute Care, Lapeyronie Hospital, CHRU Montpellier, Montpellier, France
GAMIF_03
A Pilot Study of a Gamified Self-Compassion Training
L.M. van der Lubbe, C. Gerritsen, M.C.A. Klein and K.V. Hindriks, Computer Science, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands and R.F. Rodgers, APPEAR, Department of
Applied Psychology, Northeastern University, Boston, USA, Department of Psychiatric Emergency & Acute Care, Lapeyronie Hospital, CHRU Montpellier; Montpellier, France
GAMIF_05
“Gamification for All”: Planning and Designing a Community-Oriented Gamification Strategy
Francisco Regalado, Sónia Machado, Liliana Vale Costa, Ana Veloso, Carlos Santos, Óscar Mealha, University of Aveiro, DigiMedia, Dep.of Communication and Art, Aveiro, Portugal and
João Henrique Silva, Proximus, Brussels, Belgium
GAME_MOBILE_VR_01
MusA: a Gamified Virtual Reality Museum
Fernando Sousa, José Nunes, Carlos Santos, João Magalhães, Joaquim Moreira, and Mário Vairinhos, University of Aveiro, DigiMedia, Department of Communication and Art Campus Universitário de Santiago, Aveiro, Portugal
GAME_PER_01_METH
Gamification Design Patterns and Touchscreen Interactions in Mobile Apps for Senior Citizens: An Overview
Cláudia Ortet, Liliana Costa and Ana Isabel Veloso, Department of Communication and Art, University of Aveiro, Aveiro, Portugal