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GAME‐ON®'2022

September 14-16, 2022
Colégio Almada Negreiros, Universidade Nova de Lisboa, Lisbon, Portugal

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Conference Aim

The aim of the 23rd annual European GAME-ON® Conference (GAME‐ON®'2022) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME‐ON®'2022 consists of five core tracks (Game Design, Game Play and Game Applications) subdivided into a number of suptopics, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, Game design linked topics, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning, Board Games, Deep Learning Evolutionary (Genetic) approaches combined with Deep Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders,

You can download the GAME‐ON®'2022 Call for Papers here in Text format.Not yet linked

If you are interested in the other GAME-ON® conferences check out this page.


GAME-ON is a registered trademark of ETI Bv (The European Technology Institute) nr 1061384-761314