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KEY_01
How can state-of-the-art Digital Tools used in Built Heritage Conservation inspire the Video Games industry?
Marco Francesco Funari, Department of Civil and Environmental Engineering, University of Surrey, Guildford, United Kingdom, and Paulo B. Lourenço and Daniel V. Oliveira, Department of Civil Engineering, University of Minho, ISISE, Guimarães, Portugal and Javier Ortega, Instituto de Tecnologías Físicas y de la Información "Leonardo Torres Quevedo" (ITEFI), CSIC, Madrid, Spain
KEY_02
Guidelines and Case Studies on Collaboration with Computer Game Industry for Academic Research and Education
Gary Ushaw, Richard Davison and Graham Morgan, School of Computing, Newcastle University, Newcastle upon Tyne, United Kingdom
KEY_03
Com@Rehab – Terminology meets VR in Rehabilitation Scenarios based on Real-Life Activities
Rute Costa, Linguistics Department, FCSH, NOVA University Lisbon, and Micaela Fonseca, Lusófona University, HEI-Lab, Lisbon, Portugal
WORK_01
Using Modern Board Game Mechanisms to develop Simple Analog Serious Games
Micael Sousa, University of Coimbra, Coimbra, Portugal
WORK_02
Designing Game Narratives
Pedro Beça and Mónica Aresta, University of Aveiro, Department of Communication and Art DigiMedia, Digital Media and Interaction Research Center, Aveiro, Portugal
WORK_03
Space, Sound and the Peacocks
Helena Barbas, NOVA-FCSH, Lisbon, Portugal
RTD_01
The Use of Digital Games and AI for Health and Wellbeing
Maria Clara Mesa, Alternova, Newark, USA, John Muñoz, University of Waterloo, Canada et al...
GAME_DEV_01
Macro-Controlled Generation of Geometry Using Vector Fields and their Application
Robert Roth and Bernard Beitz, Chair of Automation / Computer Science, University of Wuppertal, Wuppertal, Germany
SER_01
A Car Racing Game to Measure Time Perception
Yoones A. Sekhavat, Abbas Mousivand, Hesam Sakian Mohammadi and Leila Dobakhti, Faculty of Multimedia, Tabriz Islamic Art University, Tabriz, Iran
STRAT_01
GAN-Based Content Generation of Maps for Strategy Games
Vasco Nunes, Instituto Superior Técnico, Lisbon, Portugal
AFFECT_01
Playable Characters in Digital Games: a Genre Taxonomy Proposal
Tânia Ribeiro and Ana Isabel Veloso, University of Aveiro, DigiMedia, Department of Communication and Art , Campus Universitário de Santiago, Aveiro, Portugal
GAME_DES_01
Player Needs Inventory (PNI): An Analytical Framework for Analyzing Player Motives in Video Games
Barbaros Bostan, Bahcesehir University Dep. of Digital Game Design, Istanbul, Turkey and Diğdem Sezen, Teesside University, School of Arts and Creative Industries, Middlesbrough, United Kingdom
GAME_DES_02
Passive Collaboration and Connections in a ‘Strand Game’: Changing the Way we play
Barbaros Bostan, Bahcesehir University Dep. of Digital Game Design, Istanbul, Turkey and Sercan Şengün, Illinois State University, Wonsook Kim School of Art, Creative Technologies, Normal, IL, USA
GAME_DES_03
Creation of Digital Games for Environmental Awareness by Young Adult Students Systemization and Critical Analysis of the Process
Tanira M. H. Suandique, Aveiro, Porto and Lurio University, Porto and Pedro Beça, Monica Aresta, Aveiro University, Aveiro, Portugal
GAMIF_01
Discovering Relational Population: The Gamification Design for Digital Placemaking in the Neighborhood
Ming-Lun, Hsieh and Ming Turner, Institute of Creative Industries Design, National Cheng Kung University, Tainan City, Taiwan (R.O.C.)
SER_03
Minogrid: A Framework for the Creation of Virtual Reality Experiment and Therapy Applications
Christoph Pressler, Daniel Martinek, Patrick Pazour and Helmut Hlavacs, University of Vienna, Faculty of Computer Science, Entertainment Computing, Vienna, Austria
Charly Harbord, Abertay University, School of Design and Informatics,, Games and Arts Research, Dundee, Scotland, United Kingdom
GAMES_DES_05
Interaction Design in Virtual Reality and Games: A Comparative Human Social and Psychological Needs Perspective
Li Zheng, Rensselaer Polytechnic Institute, Troy, USA
METH_01
Playing at Class: Increasing the Awareness of Tabletop Game Design for Videogame Development
Micael Sousa, University of Coimbra, Coimbra, Portugal
SER_02
Designing Programming Exercises from Board Games
Maxim Mozgovoy, The University of Aizu, Tsuruga, Ikki-machi, Aizuwakamatsu, Japan