SECOND CALL FOR PAPERS
GAMEON'2011
12th annual European Conference on Simulation and AI in Computer Games
August 22 - 24, 2011
National University of Ireland
Galway, Ireland
In Cooperation with
National University of Ireland
Dear Colleague,
This is a reminder that the submission deadline of JUNE 1st for GAMEON'2011 is in THREE WEEKS.
Late papers can be sent in till JUNE 20TH.
The conference will feature the following invited speaker:
3D face tracking including non verbal expressions
André Gagalowicz, INRIA - Rocquencourt, Le Chesnay Cedex, France
http://www.eurosis.org/cms/index.php?q=node/1722
and the following tutorial:
Utilising the Playstation 3 hardware to teach game engineering
Richard Davison (Newcastle University) & Dr. Graham Morgan (Newcastle University)
http://www.eurosis.org/cms/index.php?q=node/1723
The following pages have been updated and expanded:
Hotel Information
http://www.eurosis.org/cms/index.php?q=node/1728
Venue Information and how to get to Galway
http://www.eurosis.org/cms/index.php?q=node/1734
A quick reminder of the topics for the GAMEON'2011
[] Games Development Methodology
[] Artificial Intelligence
[] Learning and Adaptation
[] Intelligent/Knowledgeable Agents
[] Collaboration & Multi-agent Systems
[] Opponent Modelling
[] Physics and Simulation/Graphical Simulation
[] 3D Scalability
[] Facial, Avatar, NPC, 3D in Game Animation
[] AI and Simulation Tools for games design
[] Game Design
[] Rendering Techniques
[] Voice Interaction
[] Artistic input to game and character design
[] Storytelling and Natural Language Processing
[] Online Gaming - Security Issues in Online Gaming
[] MMOG's
[] Serious gaming
[] Wargaming Aerospace Simulations, Board Games etc....
[] Games for training
[] Games Applications in education, Government, health, Corporate...
[] Games Consoles
[] Games Console Design
[] Mobile Gaming
[] Perceptual User Interfaces for Games
[] Poster Session
[] Student Session
[] Tutorials
[] Exhibition
Conference Committee
General Conference Chair
Colm O'Riordan, National University of Ireland, Galway, Ireland
General Program Chair
Sam Redfern, National University of Ireland, Galway, Ireland
Local Chairs
Colm O'Riordan, National University of Ireland, Galway, Ireland
Sam Redfern, National University of Ireland, Galway, Ireland
Fergal Costello, National University of Ireland, Galway, Ireland
Valerie Butler, National University of Ireland, Galway, Ireland
International Programme Committee
Game Development Methodology
Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Esteban Clua, Universidade Federal Fluminense, Brasil
Physics and Simulation
Graphics Simulation and Techniques
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Mariofanna (Fanni) Milanova, University of Arkansas at Little Rock, Little Rock, USA
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal
Rendering Techniques
Sushil Bhakar, Concordia University, Montreal, Canada
Joern Loviscach, Hochschule Bremen, Bremen, Germany
Frank Puig, University of Informatics Sciences, Havana, Cuba
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Maria Arinbjarnar, University of York, York, United Kingdom
Stephane Assadourian, UBISOFT, Montreal, Canada
Jonathan Attfield, Supermassive Games, Guildford, United Kingdom
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada
Cameron Browne, United Kingdom
Michael Buro, University of Alberta, Edmonton, Canada
Flavio Soares Correa da Silva, USP, Sao Paulo, Brazil
Patrick Dickinson, Lincoln University, Lincoln, United Kingdom
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Marek Grzes, University of Waterloo, Canada
Joseph Kehoe, Institute of Technology Carlow, Carlow, Ireland
David King, University of Abertay, Dundee, United Kingdom
Sandy Louchart. Herriot-Watt University, Edinburgh, United Kingdom
Tshilidzi Marwala, University of Witwatersrand, Johannesburg, South-Africa
David Moffat, Glasgow Caledonian University, Glasgow, United Kingdom
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada
Christian Thurau, Universitaet Bielefeld, Bielefeld, Germany
Miguel Tsai, Ling Tung University, Taichung, Taiwan
Ian Watson, University of Auckland, Auckland, New Zealand
Learning & Adaptation
Christian Bauckage, University of Bonn, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Chris Darken, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Tina Wilson, The Open University, Milton Keynes, United Kingdom
Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, China P.R.
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Victor Bassilious, University of Abertay, Dundee, United Kingdom
Sophie Chabridon, Groupe des Ecoles de Telecommunications, Paris, France
Opponent Modelling
Pieter Spronck, University of Maastricht, Maastricht, The Netherlands
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Andrew Ware, University of Glamorgan, Pontypridd, United Kingdom
Peripheral
Voice Interaction
TBA
Psychology, Affective Computing and Emotional Gaming
Myriam Abramson, US Naval Research Laboratory, USA
Gianna Cassidy, eMotion-Lab, Glasgow, UK
David Farrell, eMotion-Lab, Glasgow, UK
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA
Romana Khan, eMotion-Lab, Glasgow, UK
Brian McDonald, eMotion-Lab, Glasgow, UK
David Moffat, eMotion-Lab, Glasgow Caledonian University, UK
Jon Sykes, eMotion-Lab, Glasgow Caledonian University, UK
Thomas Welsh, eMotion-Lab, Glasgow, UK
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Olli Leino, IT-University of Copenhagen, Copenhagen, Denmark
Sean Pickersgill, University of South Australia, Adelaide, Australia
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Jenny Brusk, Gotland University College, Gotland, Sweden
Terry Harpold, University of Florida, Gainesville, USA
Laurie Taylor, University of Florida, Gainesville, USA
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Marc van Kreveld, Universiteit Utrecht, Utrecht, The Netherlands
Online Gaming and Security Issues in Online Gaming
Marco Furini, University of Modena and Reggio Emiliano, Modena, Italy
Pal Halvorsen, University of Oslo, Oslo, Norway
Fredrick Japhet Mtenzi, School of Computing, Dublin, Ireland
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway
MMOG's
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, University of Munster, Munster, Germany
Alice Leung, BBN Technologies, Cambridge, USA
Shea Street, Tantrum Games
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Games Analysis
Clive Chandler, Staffordshire University, Stoke-on-Trent, United Kingdom
Wargaming Aerospace Simulations, Board Games etc....
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janeiro, Brazil
Richard Ferdig, University of Florida, Gainesville, USA
Henry Lowood, Stanford University Libraries, Stanford, USA
Tony Manninen, Ludocraft Ltd., Oulu, Finland
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands
Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Roger Smith, US Army, Orlando, USA
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Russell Shilling, Office of Naval Research, Arlington VA, USA
Games Interfaces - Playing outside the Box
Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Mobile Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universitaet Bamberg, Bamberg, Germany
Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Norway
Michael Haller, Upper Austria University of Applied Sciences, Hagenberg, Austria
Kostas Karpouzis, Technical University of Athens, Athens, Greece
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom
Regards
Philippe
"The European Multidisciplinary Society for Modelling and Simulation Technology" |
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Philippe Geril Tel: +32.59.255.330
EUROSIS -ETI Fax: +32.59.255339
Greenbridge NV E-mail: philippe.geril@eurosis.org
Wetenschapspark 1 E-mail: pgeril@yahoo.co.uk
Plassendale 1 URL: http://www.eurosis.org
B-8400 Ostend
Belgium
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