uKyoto Art and
Entertainment Innovation Researchv,
Art Research Center, Ritsumeikan University
International Symposium on Intelligence Techniques in Computer Games and Simulations
(Pre-GAMEON-ASIA
and Pre-ASTEC)
In Cooperation WithFEurosis
‘ Organizers: Ruck Thawonmas,
Frank Rinaldo,
Kozaburo Hachimura,
‘ Scope and AimsFThe purpose of this
symposium is to explore various intelligent techniques for providing novel and
useful applications in computer games and computer simulations. This symposium
consists of both peer-reviewed sessions as well as organized sessions and is
positioned as a pre-event for the Eurosisfs GAMEON ASIA 2008 and
ASTEC 2008.
‘ DateFMarch 1|2, 2007
‘ LocationFMeeting Room (1F), Creation Core Building, Biwako Kusatsu Campus (BKC), Ritsumeikan
University, Shiga, Japan@
‘ Program@
Thursday, March 1st,
2007
9.00-9.15 Registration
9.15-9.30 Opening Address
9.30-10.30 Peer-reviewed Session: Simulation-I (Chair person:
Ruck Thawonmas,
Optimal Computing Cost Budget
Allocation for Solving Buffer Allocation Problem (PDF)
Mahmoud H. Alrefaei, Qatar University, Doha,
Qatar and Ahmad A. Abubaker,
Al-Imam Muhammad Ibn Saud Islamic University, Alriyadh, Saudia Arabia
Technology of Orders
Based Transparent Parallelizing (PDF)
Vitaliy
Pavlenko,
10.30-11.00 Coffee Break
11.00-12.30 Organized Session-I (Chair Person: Ming-Hsin Tsai,
Human Action Recognition
Using Independent Component Analysis (PDF)
Masaki
Yamazaki, Yen-Wei Chen, Gang Xu,
Haar Wavelets for
Online-Game Player Classification with Time Warping (PDF)
Ruck
Thawonmas and Keita Iizuka,
Generation of Character
Motion by Reactive Motion Capture System (PDF)
Woong
Choi, Ritsumeikan University, Naoki Hashimoto, Tokyo
Institute of Technology, Kozaburo Hachimura, Ritsumeikan University, Makoto
Sato, Tokyo Institute of Technology, Japan
12.30-14.00 Lunch at K307,
Epoch Ritsumei 21 (3F)
14.00-15.00
Peer-reviewed Session: Game-I (Chair Person: Marco Roccetti, University of
Bologna, Italy)
VQS Transformation with an
Incremental Approach (PDF)
Xin Li, Digipen Institute of Technology,
Optimized Spatial Point Detection
for Computer Vision in Gaming (PDF)
Chance Lyon, Noah Hopson –Walker and Adam Demers, DigiPen Institute of
15.00-15.30 Coffee Break
15.30-17.00 BKC Incubator
Visit (http://www.rits-binc.jp/company/index.html)
Friday, March 2nd, 2007
9.45-10.00 Registration
10.00-11.00 Keynote Speech
Game or not!?
Prof. Naoko Tosa,
Abstract:
"i.plot"
investigates the future of narrative by studying the hidden relationships and
contextual emergence of language. "ZENetic" is an interface that
evokes self-awakening through essential aspects of Zen Buddhist culture.
Through esoteric riddles, ZENetic teases particular cognitive responses from
users, as reflections of their inner, subliminal consciousness. "Hitch
Haiku" condenses an essence of a book into a Haiku, a Japanese minimal
poem form. An user chooses arbitrary phrases from a chapter of a famous Japanese
essay called "1000 Books and 1000 Nights," which introduces 1000
books covering many genres all over the world. Then the system generates a
Haiku by using the corpus of the essay and several databases dedicated for
Haiku generation, then transfers it into English. Thus even foreigners can
catch the essence of the book.
11.00-11.30 Coffee Break
11.30-12.30 Peer-reviewed Session:
Simulation-II (Chair Person: Mahmoud H. Alrefaei,
Microscopic Freeway
Simulation with Automatic Calibration (PDF)
Iisakki J. Kosonen,
On-line Fault Detection and
Compensation of Hydraulic Driven Machines Using Modelling Techniques (PDF)
C. Angeli, Technological
12.30-14.00 Lunch at K307, Epoch
Ritsumei 21 (3F)
14.00-15.30
Organized Session-II (Chair Person:
Xin Li, Digipen Institute of
A Real-time Dynamic Deformable Model for Soft Tissue
Simulation using Adaptive Mesh Refinement (PDF)
Huynh Quang Huy Viet, Yoshinori Tsujino,
Hironori Yamashita, Yasufumi Takama, Hiromi Tanaka, Ritsumeikan University, Shiga, Japan
Modeling and Rendering of
the Anisotropic Reflection on Ukiyo-e (PDF)
Xin
Yin, Kangying Cai, Ryohei Yoshikawa, Yuki Takeda, Ryo
Akama, Hiromi Tanaka, Ritsumeikan University, Shiga, Japan
An Evolutionary Mesh
Compression Algorithm for Video Games (PDF)
Eduardo
Lago Aguilar and Igr Alexander Fernandez Sauco,
15.30-16.00 Coffee Break
16.00-18.00 Peer-reviewed
Session: Game-II (Chair Person: Frank
Rinaldo,
Fast Synchronization of
Mirrored Game Servers: Outcomes from a Testbed Evaluation (PDF)
Stefano
Ferretti, Marco Roccetti, Alessio la Penna, University of
Bologna, Bologna, Italy
Developing Natural
Language Enabled Games in (Extended) SCXML (PDF)
Jenny
Brusk,
The
Ming-Hsin Tsai, Chih-Hsiung Lai and
Ying-Chia Su,
I3P: A
Protocol for Increasing Reliability
and Responsiveness in Massively Multiplayer Games (PDF)
Jeremy Kackley, Matthew Gambrell, Jean Gourd,
18.30-20.30 Banquet at La Pause, Union Square (2F)
‘ Symposiumfs homepage:@http://www.ice.ci.ritsumei.ac.jp/~ruck/COE/sympo07.htm
‘ Publisher:
Intelligent
Computer Entertainment Laboratory,
ISBN
978-4-903857-00-8
‘ Contact address:
Dr.
Ruck THAWONMAS, Professor
Intelligent
Computer Entertainment Laboratory
Department
of Human and Computer Intelligence
Nojihigashi,
Kusatsu, Shiga 525-8577,
TEL:
+81-77-561-5048, FAX: +81-77-561-5203